Traveller/prefab/entitys/DelivererOfDarkMagic.tscn
Cold-Mint 5b0803f85f
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
2024-08-25 18:49:48 +08:00

109 lines
3.2 KiB
Plaintext

[gd_scene load_steps=11 format=3 uid="uid://cj65pso40syj5"]
[ext_resource type="Script" path="res://scripts/character/AiCharacter.cs" id="1_ubaid"]
[ext_resource type="Texture2D" uid="uid://b1twcink38sh0" path="res://sprites/Player.png" id="2_eha68"]
[ext_resource type="Script" path="res://scripts/damage/DamageNumberNodeSpawn.cs" id="3_kiam3"]
[ext_resource type="PackedScene" uid="uid://sqqfrmikmk5v" path="res://prefab/ui/HealthBar.tscn" id="4_gt388"]
[ext_resource type="Script" path="res://scripts/bubble/BubbleMarker.cs" id="5_y2fh5"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_bb8wt"]
radius = 20.0
height = 52.0
[sub_resource type="RectangleShape2D" id="RectangleShape2D_a3myh"]
size = Vector2(46, 65)
[sub_resource type="SpriteFrames" id="SpriteFrames_qumby"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_eha68")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_c61vr"]
radius = 153.0
[sub_resource type="CircleShape2D" id="CircleShape2D_fowd5"]
radius = 172.29
[node name="DelivererOfDarkMagic" type="CharacterBody2D"]
collision_layer = 64
collision_mask = 38
script = ExtResource("1_ubaid")
CharacterName = "character_necromancer"
MaxHp = 50
CampId = "Mazoku"
LootListId = "test"
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 4)
shape = SubResource("CapsuleShape2D_bb8wt")
[node name="Area2DPickingArea" type="Area2D" parent="."]
collision_layer = 64
collision_mask = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2DPickingArea"]
position = Vector2(0, 5.5)
shape = SubResource("RectangleShape2D_a3myh")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_qumby")
[node name="ItemMarker2D" type="Marker2D" parent="."]
position = Vector2(15, 20)
[node name="AttackObstacleDetection" type="RayCast2D" parent="ItemMarker2D"]
collision_mask = 2
[node name="DamageNumber" type="Marker2D" parent="."]
position = Vector2(0, -32)
script = ExtResource("3_kiam3")
[node name="HealthBar" parent="." instance=ExtResource("4_gt388")]
visible = false
offset_left = -46.0
offset_top = 41.0
offset_right = 50.0
offset_bottom = 53.0
[node name="WallDetection" type="RayCast2D" parent="."]
position = Vector2(3, -1)
target_position = Vector2(50, 0)
collision_mask = 6
[node name="AttackArea2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 68
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea2D"]
shape = SubResource("CircleShape2D_c61vr")
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
[node name="BubbleMarker" type="Marker2D" parent="."]
position = Vector2(0, -79)
script = ExtResource("5_y2fh5")
[node name="ScoutArea2D" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 76
[node name="CollisionShape2D" type="CollisionShape2D" parent="ScoutArea2D"]
shape = SubResource("CircleShape2D_fowd5")
[node name="TipLabel" type="Label" parent="."]
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -57.0
offset_top = 57.0
offset_right = 61.0
offset_bottom = 82.0
grow_horizontal = 2
horizontal_alignment = 1