26 lines
1.4 KiB
YAML
26 lines
1.4 KiB
YAML
#Register spells used by the projectile here.
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#在这里注册抛射体使用的法术。
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#Note: The id must be the same as the item id in the scene. Otherwise, an ArgumentException will be thrown.
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#备注:id必须和场景内的物品id保持一致。否则会抛出ArgumentException。
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#After you declare the id of the item, add the corresponding localized text to the csv file in the locals' folder. For example, if the id is a corresponding name is item_a and the corresponding description is item_a_desc.
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#当您声明物品的id后,请在locals文件夹中的csv文件中添加相应的本地化文本。例如:id为a,则对应的名称为item_a,对应的描述为item_a_desc。
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- id: necromancy
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scene_path: res://prefab/magics/curseOfTheUndead.tscn
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icon_path: res://sprites/projectile/curseOfTheUndead.png
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max_stack_value: 1
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- id: x3
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scene_path: res://prefab/magics/x3.tscn
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icon_path: res://sprites/projectile/x3.png
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max_stack_value: 1
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- id: curse
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scene_path: res://prefab/magics/curse.tscn
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icon_path: res://sprites/projectile/x3.png
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max_stack_value: 1
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- id: magic_missile
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scene_path: res://prefab/magics/magicMissile.tscn
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icon_path: res://sprites/projectile/magicMissile.png
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max_stack_value: 1
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- id: tracking_spell
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scene_path: res://prefab/magics/trackingSpell.tscn
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icon_path: res://sprites/projectile/trackingSpell.png
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max_stack_value: 1 |