Traveller/scripts
2024-06-02 22:25:07 +08:00
..
behaviorTree Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
camp Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
character Fixed an issue where players could not pick up items. 2024-06-02 22:25:07 +08:00
damage Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
debug Improve the log of map generator. 2024-05-26 11:10:21 +08:00
health Fixed an issue where maps could not be generated after exporting the project. 2024-05-26 19:09:43 +08:00
inventory Distinguish log levels to solve the problem of overlapping room splicing borders. 2024-05-24 22:58:52 +08:00
levelGraphEditor Support to detect when the player has entered or exited the room. 2024-06-02 21:48:38 +08:00
loader Supports spawning players at birth points. 2024-05-31 22:26:38 +08:00
map Fixed an issue where players could not pick up items. 2024-06-02 22:25:07 +08:00
nodeBinding Add probability-based and time-interval based room injection processors. 2024-05-30 22:49:54 +08:00
projectile Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
serialization Add sequential layout diagram parsing policies. 2024-05-19 22:32:34 +08:00
utils Adjust the test based on the time range of the room injector. 2024-05-31 20:37:15 +08:00
weapon Add probability-based and time-interval based room injection processors. 2024-05-30 22:49:54 +08:00
Config.cs Support to detect when the player has entered or exited the room. 2024-06-02 21:48:38 +08:00
FpsLabel.cs Prepare to add forks to the map. 2024-05-10 22:56:27 +08:00
GameSceneNodeHolder.cs Supports spawning players at birth points. 2024-05-31 22:26:38 +08:00
HealthBarUi.cs Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
SloganProvider.cs Fixed an issue where banners would not display properly. 2024-05-26 22:04:28 +08:00