Traveller/scripts/loader/uiLoader/ContributorGroupLoader.cs
Cold-Mint a7a5a309a2
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
2024-07-26 22:38:18 +08:00

113 lines
3.0 KiB
C#

using ColdMint.scripts.contribute;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.loader.uiLoader;
/// <summary>
/// <para>Contributor group loader</para>
/// <para>贡献者组加载器</para>
/// </summary>
public partial class ContributorGroupLoader : UiLoaderTemplate
{
private string? _title;
private ContributorData[]? _contributorDataArray;
/// <summary>
/// <para>Contributor array</para>
/// <para>贡献者数组</para>
/// </summary>
public ContributorData[]? ContributorDataArray
{
get => _contributorDataArray;
set
{
_contributorDataArray = value;
SetContributorData(value);
}
}
/// <summary>
/// <para>The title of the contribution group</para>
/// <para>贡献组的标题</para>
/// </summary>
public string? Title
{
get => _title;
set
{
_title = value;
SetTitle(value);
}
}
private Label? _titleLabel;
private HFlowContainer? _flowContainer;
public override void InitializeUi()
{
_titleLabel = GetNode<Label>("TitleLabel");
_flowContainer = GetNode<HFlowContainer>("HFlowContainer");
//If there is initial data, it is loaded at startup.
//如果有初始数据,那么在启动时加载。
SetTitle(_title);
SetContributorData(_contributorDataArray);
}
/// <summary>
/// <para>Set contributor array</para>
/// <para>设置贡献者数组</para>
/// </summary>
/// <param name="contributorDataArray"></param>
private void SetContributorData(ContributorData[]? contributorDataArray)
{
if (_flowContainer == null)
{
return;
}
NodeUtils.DeleteAllChild(_flowContainer);
if (contributorDataArray == null || contributorDataArray.Length == 0)
{
return;
}
foreach (var contributorData in contributorDataArray)
{
var linkButton = new LinkButton();
linkButton.Underline = LinkButton.UnderlineMode.OnHover;
linkButton.Text = contributorData.Name;
linkButton.Uri = contributorData.Url;
var toolTip = contributorData.ToolTip;
if (toolTip == null)
{
linkButton.TooltipText = contributorData.Url;
}
else
{
linkButton.TooltipText = contributorData.ToolTip;
}
_flowContainer.AddChild(linkButton);
}
}
/// <summary>
/// <para>Set Title</para>
/// <para>设置标题</para>
/// </summary>
/// <param name="title"></param>
private void SetTitle(string? title)
{
if (_titleLabel != null)
{
if (title == null)
{
_titleLabel.Hide();
}
else
{
_titleLabel.Show();
_titleLabel.Text = title;
}
}
}
}