Traveller/scripts/loader/sceneLoader/GameSceneLoader.cs
Cold-Mint 529d5e95b5
Adjust the map generator.
调整地图生成器。
2024-05-20 22:38:41 +08:00

38 lines
1.5 KiB
C#

using System.Threading.Tasks;
using ColdMint.scripts.inventory;
using ColdMint.scripts.map;
using ColdMint.scripts.map.LayoutParsingStrategy;
using ColdMint.scripts.map.layoutStrategy;
using ColdMint.scripts.map.RoomPlacer;
using Godot;
namespace ColdMint.scripts.loader.sceneLoader;
public partial class GameSceneLoader : SceneLoaderTemplate
{
public override Task InitializeData()
{
//加载血条场景
var healthBarUi = GetNode<HealthBarUi>("CanvasLayer/Control/VBoxContainer/HealthBarUi");
GameSceneNodeHolder.HealthBarUi = healthBarUi;
//加载HotBar
var hotBar = GetNode<HotBar>("CanvasLayer/Control/VBoxContainer/HotBar");
GameSceneNodeHolder.HotBar = hotBar;
//加载操作提示
var operationTip = GetNode<RichTextLabel>("CanvasLayer/Control/VBoxContainer/OperationTip");
GameSceneNodeHolder.OperationTipLabel = operationTip;
//加载武器容器
var weaponContainer = GetNode<Node2D>("WeaponContainer");
GameSceneNodeHolder.WeaponContainer = weaponContainer;
return Task.CompletedTask;
}
public override async Task LoadScene()
{
MapGenerator.MapRoot = GetNode<Node>("MapRoot");
MapGenerator.LayoutStrategy = new TestLayoutStrategy();
MapGenerator.LayoutParsingStrategy = new SequenceLayoutParsingStrategy();
MapGenerator.RoomPlacementStrategy = new PatchworkRoomPlacementStrategy();
await MapGenerator.GenerateMap();
}
}