Traveller/scripts/map/miniMap/MiniMap.cs
Cold-Mint 1e019339d8
After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
2024-09-08 21:17:05 +08:00

179 lines
5.7 KiB
C#

using System.Collections.Generic;
using ColdMint.scripts.debug;
using ColdMint.scripts.map.dateBean;
using ColdMint.scripts.map.events;
using ColdMint.scripts.map.preview;
using ColdMint.scripts.map.room;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.map.miniMap;
/// <summary>
/// <para>Mini Map</para>
/// <para>迷你地图</para>
/// </summary>
public partial class MiniMap : NinePatchRect
{
private Node2D? _roomPreviewContainer;
/// <summary>
/// <para>The midpoint coordinates of the mini map</para>
/// <para>迷你地图的中点坐标</para>
/// </summary>
private Vector2 _miniMapMidpointCoordinate;
/// <summary>
/// <para>Mapping of rooms and room preview images</para>
/// <para>房间和房间预览图的映射</para>
/// </summary>
private readonly Dictionary<Room, TextureRect> _roomToRoomPreviews = [];
/// <summary>
/// <para>The master node of the map</para>
/// <para>地图的主人节点</para>
/// </summary>
public Node2D? OwnerNode { get; set; }
public override void _Ready()
{
_roomPreviewContainer = GetNode<Node2D>("RoomPreviewContainer");
_miniMapMidpointCoordinate = Size / 2;
EventBus.MapGenerationCompleteEvent += MapGenerationCompleteEvent;
EventBus.MapGenerationStartEvent += MapGenerationStartEvent;
}
/// <summary>
/// <para>Clean up all room preview images in the mini map</para>
/// <para>清理迷你地图内的所有房间预览图</para>
/// </summary>
private void Clear()
{
_roomToRoomPreviews.Clear();
if (_roomPreviewContainer != null)
{
NodeUtils.DeleteAllChild(_roomPreviewContainer);
}
}
private void MapGenerationStartEvent(MapGenerationStartEvent mapGenerationStartEvent)
{
Clear();
}
/// <summary>
/// <para>Display room preview image</para>
/// <para>显示房间预览图</para>
/// </summary>
/// <param name="room"></param>
public void ShowRoomPreview(Room room)
{
if (_roomToRoomPreviews.TryGetValue(room, out var roomPreview))
{
roomPreview.Show();
}
}
/// <summary>
/// <para>After the map generator completes placing the room</para>
/// <para>地图生成器放置房间完成后</para>
/// </summary>
/// <param name="mapGenerationCompleteEvent"></param>
private void MapGenerationCompleteEvent(MapGenerationCompleteEvent mapGenerationCompleteEvent)
{
if (mapGenerationCompleteEvent.RoomDictionary == null)
{
return;
}
foreach (var dictionaryKey in mapGenerationCompleteEvent.RoomDictionary.Keys)
{
var roomDictionaryValue = mapGenerationCompleteEvent.RoomDictionary[dictionaryKey];
var tileMapLayer = roomDictionaryValue.GetTileMapLayer(Config.TileMapLayerName.Ground);
var textureRect = CreateRoomPreview(tileMapLayer,
CalculateRelativePositionOnTheMinimap(roomDictionaryValue));
if (textureRect == null)
{
LogCat.LogErrorWithFormat("failed_to_create_room_preview", LogCat.LogLabel.Default, LogCat.UploadFormat,
dictionaryKey);
}
else
{
_roomToRoomPreviews[roomDictionaryValue] = textureRect;
}
}
}
/// <summary>
/// <para>CalculateRelativePositionOnTheMinimap</para>
/// <para>计算在迷你地图上的相对位置</para>
/// </summary>
/// <returns>
///<para>Returns the position relative to the point in the minimap container</para>
///<para>返回相对对于迷你地图容器中点的位置</para>
/// </returns>
private Vector2? CalculateRelativePositionOnTheMinimap(Room room)
{
if (room.RootNode == null)
{
return null;
}
return room.RootNode.Position / Config.CellSize * Config.RoomPreviewScale;
}
/// <summary>
/// <para>Create a room preview image.</para>
/// <para>创建房间预览图</para>
/// </summary>
/// <param name="groundTileMapLayer">
///<para>Layers that need to be drawn onto a minimap</para>
///<para>需要绘制到迷你地图上的图层</para>
/// </param>
/// <param name="position">
///<para>Relative to the position of the point in the minimap container</para>
///<para>相对于迷你地图容器中点的位置</para>
/// </param>
/// <returns></returns>
private TextureRect? CreateRoomPreview(TileMapLayer? groundTileMapLayer, Vector2? position)
{
if (_roomPreviewContainer == null || position == null)
{
return null;
}
var image = RoomPreview.CreateImage(groundTileMapLayer);
if (image == null)
{
return null;
}
var textureRect = new TextureRect();
textureRect.Scale = new Vector2(Config.RoomPreviewScale, Config.RoomPreviewScale);
textureRect.Texture = image;
textureRect.Position = _miniMapMidpointCoordinate + position.Value;
textureRect.Hide();
NodeUtils.CallDeferredAddChild(_roomPreviewContainer, textureRect);
return textureRect;
}
public override void _Process(double delta)
{
if (_roomPreviewContainer == null)
{
return;
}
if (OwnerNode != null)
{
_roomPreviewContainer.Position = -OwnerNode.GlobalPosition / Config.CellSize * Config.RoomPreviewScale;
}
}
public override void _ExitTree()
{
EventBus.MapGenerationCompleteEvent -= MapGenerationCompleteEvent;
EventBus.MapGenerationStartEvent -= MapGenerationStartEvent;
}
}