60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using ColdMint.scripts.character;
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using ColdMint.scripts.map.events;
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using ColdMint.scripts.utils;
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using Godot;
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namespace ColdMint.scripts.map;
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/// <summary>
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/// <para>Ai character generation point</para>
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/// <para>Ai角色生成点</para>
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/// </summary>
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public partial class AiCharacterSpawn : Marker2D
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{
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private PackedScene? _packedScene;
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[Export]
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public string? ResPath;
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public override void _Ready()
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{
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base._Ready();
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if (!string.IsNullOrEmpty(ResPath))
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{
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_packedScene = GD.Load<PackedScene>(ResPath);
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}
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EventBus.AiCharacterGenerateEvent += OnAiCharacterGenerateEvent;
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}
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/// <summary>
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/// <para>When an event is triggered</para>
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/// <para>当触发事件时</para>
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/// </summary>
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/// <param name="aiCharacterGenerateEvent"></param>
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public void OnAiCharacterGenerateEvent(AiCharacterGenerateEvent aiCharacterGenerateEvent)
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{
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if (GameSceneDepend.AiCharacterContainer == null)
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{
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return;
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}
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if (_packedScene == null)
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{
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return;
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}
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var aiCharacter = NodeUtils.InstantiatePackedScene<AiCharacter>(_packedScene);
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if (aiCharacter == null)
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{
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return;
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}
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NodeUtils.CallDeferredAddChild(GameSceneDepend.AiCharacterContainer, aiCharacter);
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aiCharacter.GlobalPosition = GlobalPosition;
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}
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public override void _ExitTree()
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{
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EventBus.AiCharacterGenerateEvent -= OnAiCharacterGenerateEvent;
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}
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} |