332 lines
10 KiB
C#
332 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using ColdMint.scripts.utils;
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using Godot;
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namespace ColdMint.scripts.debug;
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public static class LogCat
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{
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public static class LogLabel
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{
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/// <summary>
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/// <para>Default log label</para>
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/// <para>默认的日志标签</para>
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/// </summary>
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public const string Default = "Default";
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/// <summary>
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/// <para>LookForWeaponProcessor</para>
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/// <para>查找武器处理器</para>
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/// </summary>
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public const string LookForWeaponProcessor = "LookForWeaponProcessor";
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/// <summary>
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/// <para>PatrolStateProcessor</para>
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/// <para>巡逻状态处理器</para>
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/// </summary>
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public const string PatrolStateProcessor = "PatrolStateProcessor";
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/// <summary>
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/// <para>CampManager</para>
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/// <para>阵营管理器</para>
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/// </summary>
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public const string CampManager = "CampManager";
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/// <summary>
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/// <para>State context</para>
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/// <para>状态上下文</para>
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/// </summary>
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public const string StateContext = "StateContext";
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/// <summary>
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/// <para>StateMachineTemplate</para>
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/// <para>状态机模板</para>
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/// </summary>
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public const string StateMachineTemplate = "StateMachineTemplate";
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/// <summary>
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/// <para>Pursuit enemy processor</para>
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/// <para>追击敌人处理器</para>
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/// </summary>
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public const string ChaseStateProcessor = "ChaseStateProcessor";
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/// <summary>
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/// <para>BubbleMarker</para>
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/// <para>气泡标记</para>
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/// </summary>
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public const string BubbleMarker = "BubbleMarker";
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/// <summary>
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/// <para>LogCollector</para>
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/// <para>日志收集器</para>
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/// </summary>
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public const string LogCollector = "LogCollector";
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/// <summary>
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/// <para>Mod Loader</para>
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/// <para>模组加载器</para>
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/// </summary>
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public const string ModLoader = "ModLoader";
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/// <summary>
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/// <para>PickAble Template</para>
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/// <para>可拾取物模板</para>
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/// </summary>
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public const string PickAbleTemplate = "PickAbleTemplate";
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/// <summary>
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/// <para>ContactInjury</para>
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/// <para>物品碰撞伤害</para>
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/// </summary>
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public const string ContactInjury = "ContactInjury";
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/// <summary>
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/// <para>Room</para>
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/// <para>房间</para>
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/// </summary>
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public const string Room = "Room";
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/// <summary>
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/// <para>ItemSpawn</para>
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/// <para>物品生成器</para>
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/// </summary>
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public const string ItemSpawn = "ItemSpawn";
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/// <summary>
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/// <para>MeleeWeapon</para>
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/// <para>近战武器</para>
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/// </summary>
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public const string MeleeWeapon = "MeleeWeapon";
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}
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/// <summary>
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/// <para>Information log level</para>
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/// <para>信息日志等级</para>
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/// </summary>
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public const int InfoLogLevel = 0;
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/// <summary>
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/// <para>Warning level</para>
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/// <para>警告等级</para>
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/// </summary>
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public const int WarningLogLevel = 1;
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/// <summary>
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/// <para>Error log level</para>
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/// <para>错误日志等级</para>
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/// </summary>
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public const int ErrorLogLevel = 2;
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/// <summary>
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///<para>Disable all logs</para>
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///<para>禁用所有日志</para>
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/// </summary>
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public const int DisableAllLogLevel = int.MaxValue;
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private static int _minLogLevel = InfoLogLevel;
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/// <summary>
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/// <para>Set the minimum log level</para>
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/// <para>设置最小日志等级</para>
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/// </summary>
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/// <remarks>
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///<para>Set a value for it so that LogCat only prints logs with a level higher than the set value.</para>
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///<para>为其设置一个值,使LogCat仅打印等级高于设定值的日志。</para>
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/// </remarks>
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public static int MinLogLevel
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{
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get => _minLogLevel;
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set => _minLogLevel = value;
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}
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private static readonly StringBuilder StringBuilder = new StringBuilder();
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/// <summary>
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/// <para>Disabled log label</para>
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/// <para>禁用的日志标签</para>
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/// </summary>
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private static HashSet<string> DisabledLogLabels { get; } = [];
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/// <summary>
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/// <para>Disable log Label</para>
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/// <para>禁用某个日志标签</para>
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/// </summary>
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/// <param name="label">
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///<para>label</para>
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///<para>标签名称</para>
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/// </param>
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/// <returns>
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///<para>Returns whether the function is disabled successfully</para>
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///<para>返回是否禁用成功</para>
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/// </returns>
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public static bool DisableLogLabel(string label)
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{
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return DisabledLogLabels.Add(label);
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}
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/// <summary>
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/// <para>Whether a label is enabled</para>
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/// <para>某个标签是否处于启用状态</para>
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/// </summary>
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/// <param name="label">
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///<para>label</para>
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///<para>标签名称</para>
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/// </param>
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/// <returns>
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///<para>Whether enabled</para>
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///<para>是否处于启用</para>
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/// </returns>
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public static bool IsEnabledLogLabel(string label)
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{
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return !DisabledLogLabels.Contains(label);
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}
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/// <summary>
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/// <para>EnableLogLabel</para>
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/// <para>启用某个日志标签</para>
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/// </summary>
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/// <param name="label">
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///<para>label</para>
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/// <para>标签名称</para>
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/// </param>
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/// <returns>
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///<para>Returns whether the function is enabled successfully</para>
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///<para>返回是否启用成功</para>
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/// </returns>
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public static bool EnableLogLabel(string label)
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{
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return DisabledLogLabels.Remove(label);
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}
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private static StringBuilder HandleMessage(int level, string message, string label)
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{
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StringBuilder.Clear();
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switch (level)
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{
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case InfoLogLevel:
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StringBuilder.Append("INFO");
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break;
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case WarningLogLevel:
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StringBuilder.Append("WARNING");
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break;
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case ErrorLogLevel:
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StringBuilder.Append("ERROR");
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break;
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default:
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StringBuilder.Append("INFO");
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break;
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}
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StringBuilder.Append(DateTime.Now.ToString(" (K)yyyy-MM-d hh:mm:ss.fff "));
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StringBuilder.Append(label);
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StringBuilder.Append(" :");
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var key = $"log_{message}";
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var translationResult = TranslationServerUtils.Translate(key);
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StringBuilder.Append(translationResult == key ? message : translationResult);
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return StringBuilder;
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}
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/// <summary>
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/// <para>Print log</para>
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/// <para>打印日志</para>
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/// </summary>
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/// <param name="message">
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///<para>message</para>
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///<para>消息</para>
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/// <para>This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.</para>
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/// <para>这个消息支持本地化输出,假设已存在翻译key,Hello = 你好,传入Hello则会输出你好。</para>
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/// </param>
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/// <param name="label">
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/// </param>
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public static void Log(string message, string label = LogLabel.Default)
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{
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PrintLog(InfoLogLevel, HandleMessage(InfoLogLevel, message, label).ToString(), label);
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}
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private static void PrintLog(int level, string concreteLog, string label)
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{
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if (!IsEnabledLogLabel(label))
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{
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return;
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}
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if (_minLogLevel > InfoLogLevel)
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{
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return;
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}
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switch (level)
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{
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case WarningLogLevel:
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GD.Print(concreteLog);
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break;
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case ErrorLogLevel:
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GD.PrintErr(concreteLog);
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break;
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default:
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GD.Print(concreteLog);
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break;
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}
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}
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/// <summary>
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/// <para>Print error log</para>
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/// <para>打印错误日志</para>
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/// </summary>
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/// <param name="message">
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///<para>message</para>
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///<para>消息</para>
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/// <para>This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.</para>
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/// <para>这个消息支持本地化输出,假设已存在翻译key,Hello = 你好,传入Hello则会输出你好。</para>
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/// </param>
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/// <param name="label"></param>
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public static void LogError(string message, string label = LogLabel.Default)
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{
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PrintLog(ErrorLogLevel, HandleMessage(ErrorLogLevel, message, label).ToString(), label);
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}
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public static void LogWarning(string message, string label = LogLabel.Default)
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{
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PrintLog(WarningLogLevel, HandleMessage(WarningLogLevel, message, label).ToString(), label);
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}
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public static void LogErrorWithFormat(string message, string label, params object?[] args)
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{
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PrintLog(ErrorLogLevel, string.Format(HandleMessage(ErrorLogLevel, message, label).ToString(), args), label);
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}
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public static void LogWithFormat(string message, string label, params object?[] args)
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{
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PrintLog(InfoLogLevel, string.Format(HandleMessage(InfoLogLevel, message, label).ToString(), args), label);
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}
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public static void LogWarningWithFormat(string message, string label, params object?[] args)
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{
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PrintLog(WarningLogLevel, string.Format(HandleMessage(WarningLogLevel, message, label).ToString(), args), label);
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}
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/// <summary>
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/// <para>This method is called when an exception is caught</para>
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/// <para>当捕获异常后调用此方法</para>
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/// </summary>
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/// <param name="e"></param>
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/// <param name="label"></param>
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public static void WhenCaughtException(Exception e, string label = LogLabel.Default)
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{
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if (!IsEnabledLogLabel(label))
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{
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return;
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}
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//Log an exception here or send it to the server.
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//请在这里记录异常或将异常发送至服务器。
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PrintLog(ErrorLogLevel,
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HandleMessage(ErrorLogLevel, e.Message, label).Append('\n').Append(e.StackTrace).ToString(), label);
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}
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} |