51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System.Collections.Generic;
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using ColdMint.scripts.character;
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using ColdMint.scripts.debug;
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using ColdMint.scripts.projectile;
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using Godot;
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namespace ColdMint.scripts.weapon;
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public partial class ProjectileWeapon : WeaponTemplate
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{
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private Marker2D _marker2D;
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private string[] _projectiles;
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private Dictionary<string, PackedScene> _projectileCache;
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private Node2D _projectileContainer;
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public override void _Ready()
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{
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base._Ready();
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_marker2D = GetNode<Marker2D>("Marker2D");
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_projectileCache = new Dictionary<string, PackedScene>();
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_projectiles = GetMeta("Projectiles", "").AsStringArray();
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foreach (var projectileItem in _projectiles)
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{
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var packedScene = GD.Load<PackedScene>(projectileItem);
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_projectileCache.Add(projectileItem, packedScene);
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}
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_projectileContainer = GetNode("/root/Game/ProjectileContainer") as Node2D;
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}
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protected override void DoFire(Node2D owner, Vector2 enemyGlobalPosition)
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{
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if (_projectiles.IsEmpty())
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{
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LogCat.LogError("projectiles_is_empty");
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return;
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}
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//Get the first projectile
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var projectileScene = _projectileCache[_projectiles[0]];
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var projectile = projectileScene.Instantiate() as ProjectileTemplate;
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projectile.Owner = owner;
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var vector2 = (enemyGlobalPosition - _marker2D.GlobalPosition).Normalized() * projectile.Speed;
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projectile.Velocity = vector2;
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projectile.Position = _marker2D.GlobalPosition;
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_projectileContainer.AddChild(projectile);
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}
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}
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