396 lines
11 KiB
C#
396 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using ColdMint.scripts.map.events;
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namespace ColdMint.scripts.inventory;
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/// <summary>
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/// <para>UniversalItemContainer</para>
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/// <para>通用的物品容器</para>
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/// </summary>
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public class UniversalItemContainer(int totalCapacity) : IItemContainer
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{
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private readonly Dictionary<int, IItem> _itemDictionary = [];
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/// <summary>
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/// <para>UnknownIndex</para>
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/// <para>未知位置</para>
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/// </summary>
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private const int UnknownIndex = -1;
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//_selectIndex defaults to 0.
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//_selectIndex默认为0.
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private int _selectIndex;
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/// <summary>
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/// <para>The next available index</para>
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/// <para>下个可用的索引</para>
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/// </summary>
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/// <remarks>
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///<para>For example, the variable [1,2,3,5,6] represents 4, or the variable [1,2,3,4,5,6,7] represents 8.</para>
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///<para>例如[1,2,3,5,6]这个变量表示4,再或者[1,2,3,4,5,6,7]这个变量表示8。</para>
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/// </remarks>
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private int _nextAvailableIndex;
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public Action<SelectedItemChangeEvent>? SelectedItemChangeEvent { get; set; }
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public Action<ItemDataChangeEvent>? ItemDataChangeEvent { get; set; }
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public bool CanAddItem(IItem item)
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{
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//If the capacity is not full, directly return to add items
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//如果未占满容量,直接返回可添加物品
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if (GetUsedCapacity() < totalCapacity)
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{
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return true;
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}
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if (item.MaxQuantity == 1)
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{
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//New items do not support overlay, capacity is full, return cannot add.
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//新物品不支持叠加,容量已满,返回不能添加。
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return false;
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}
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//If the capacity is full, we calculate whether we can spread the new items evenly among the existing items.
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//如果容量占满了,我们计算是否能将新物品均摊在已有的物品内。
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var unallocatedQuantity = item.Quantity;
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foreach (var unitItem in _itemDictionary.Values)
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{
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var number = unitItem.MergeableItemCount(item, unallocatedQuantity);
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if (number == 0)
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{
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continue;
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}
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unallocatedQuantity -= number;
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if (unallocatedQuantity < 1)
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{
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return true;
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}
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}
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return unallocatedQuantity < 1;
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}
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private void UpdateSelectStatus(int index, IItem item)
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{
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item.IsSelect = index == _selectIndex;
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}
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/// <summary>
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/// <para>Update the next available index location</para>
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/// <para>更新下个可用的索引位置</para>
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/// </summary>
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private void UpdateNextAvailableIndex()
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{
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_nextAvailableIndex = UnknownIndex;
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if (totalCapacity <= 0)
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{
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return;
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}
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for (var i = 0; i < totalCapacity; i++)
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{
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var contains = _itemDictionary.ContainsKey(i);
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if (!contains)
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{
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_nextAvailableIndex = i;
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return;
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}
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}
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}
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public int AddItem(IItem item)
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{
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if (item.MaxQuantity == 1)
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{
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if (_nextAvailableIndex == UnknownIndex)
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{
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return 0;
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}
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var nextAvailableIndex = _nextAvailableIndex;
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_itemDictionary[nextAvailableIndex] = item;
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item.Index = nextAvailableIndex;
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item.ItemContainer = this;
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UpdateNextAvailableIndex();
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UpdateSelectStatus(nextAvailableIndex, item);
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = nextAvailableIndex,
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Type = Config.ItemDataChangeEventType.QuantityAdded
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});
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return item.Quantity;
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}
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//There can be more than one item, try to share equally.
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//物品可有多个,尝试均摊。
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var originalQuantity = item.Quantity;
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var index = 0;
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foreach (var unitItem in _itemDictionary.Values)
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{
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var number = unitItem.MergeableItemCount(item, item.Quantity);
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if (number == 0)
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{
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continue;
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}
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item.Quantity -= number;
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unitItem.Quantity += number;
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = unitItem,
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NewIndex = index,
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Type = Config.ItemDataChangeEventType.QuantityAdded
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});
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if (item.Quantity < 1)
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{
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//New items are fully shared.
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//新物品完全被均摊。
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return originalQuantity;
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}
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index++;
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}
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//New items have some left over.
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//新物品有一些剩余。
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if (GetUsedCapacity() >= totalCapacity)
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{
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//The capacity is full. The remaining capacity cannot be stored.
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//容量已满,无法存放剩余。
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return originalQuantity - item.Quantity;
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}
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//Add the rest to the container.
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//添加剩余到容器内。
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if (_nextAvailableIndex == UnknownIndex)
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{
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return 0;
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}
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var finalNextAvailableIndex = _nextAvailableIndex;
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_itemDictionary[finalNextAvailableIndex] = item;
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item.Index = finalNextAvailableIndex;
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item.ItemContainer = this;
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UpdateNextAvailableIndex();
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UpdateSelectStatus(finalNextAvailableIndex, item);
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = finalNextAvailableIndex,
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Type = Config.ItemDataChangeEventType.Add
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});
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return originalQuantity;
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}
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public bool SupportSelect { get; set; }
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public IItem GetPlaceHolderItem(int index)
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{
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var placeholderItem = new PlaceholderItem
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{
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Index = index,
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ItemContainer = this
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};
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return placeholderItem;
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}
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public int GetSelectIndex()
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{
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return _selectIndex;
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}
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public IItem? GetSelectItem()
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{
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return _itemDictionary.TryGetValue(_selectIndex, out var item) ? item : null;
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}
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public IItem? GetItem(int index)
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{
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return _itemDictionary.TryGetValue(index, out var item) ? item : null;
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}
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public bool ReplaceItem(int index, IItem item)
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{
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var oldItem = GetItem(index);
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_itemDictionary[index] = item;
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item.Index = index;
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item.ItemContainer = this;
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = index,
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OldIndex = index,
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OldItem = oldItem,
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Type = Config.ItemDataChangeEventType.Replace
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});
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return true;
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}
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public bool ClearItem(int index)
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{
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var result = _itemDictionary.Remove(index);
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if (result)
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{
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = null,
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NewIndex = index,
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OldIndex = index,
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OldItem = null,
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Type = Config.ItemDataChangeEventType.Clear
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});
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}
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return result;
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}
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public int RemoveSelectItem(int number)
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{
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return RemoveItem(_selectIndex, number);
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}
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public int RemoveItem(int itemIndex, int number)
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{
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if (number == 0)
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{
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return 0;
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}
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if (!_itemDictionary.TryGetValue(itemIndex, out var item))
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{
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return 0;
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}
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var originalQuantity = item.Quantity;
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if (number < 0)
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{
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//If the number entered is less than 0, all items are removed.
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//输入的数量小于0,则移除全部物品。
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item.Quantity = 0;
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_itemDictionary.Remove(itemIndex);
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UpdateNextAvailableIndex();
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = itemIndex,
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Type = Config.ItemDataChangeEventType.Remove
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});
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return originalQuantity;
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}
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var removed = Math.Min(number, item.Quantity);
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item.Quantity -= removed;
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if (item.Quantity < 1)
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{
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_itemDictionary.Remove(itemIndex);
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UpdateNextAvailableIndex();
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ItemDataChangeEvent?.Invoke(new ItemDataChangeEvent
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{
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NewItem = item,
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NewIndex = itemIndex,
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Type = Config.ItemDataChangeEventType.Remove
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});
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}
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return removed;
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}
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public int GetUsedCapacity()
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{
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return _itemDictionary.Count;
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}
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public int GetTotalCapacity()
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{
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return totalCapacity;
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}
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public void SelectNextItem()
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{
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var count = totalCapacity;
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if (count == 0)
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{
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return;
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}
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var oldSelectIndex = _selectIndex;
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var newSelectIndex = _selectIndex + 1;
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if (newSelectIndex >= count)
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{
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newSelectIndex = 0;
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}
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PrivateSelectItem(oldSelectIndex, newSelectIndex);
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}
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public void SelectPreviousItem()
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{
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var count = totalCapacity;
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if (count == 0)
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{
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return;
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}
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var oldSelectIndex = _selectIndex;
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var newSelectIndex = _selectIndex - 1;
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if (newSelectIndex < 0)
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{
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newSelectIndex = count - 1;
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}
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PrivateSelectItem(oldSelectIndex, newSelectIndex);
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}
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/// <summary>
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/// <para>Private methods for selecting items</para>
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/// <para>选择物品的私有方法</para>
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/// </summary>
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/// <param name="oldIndex"></param>
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/// <param name="newIndex"></param>
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private void PrivateSelectItem(int oldIndex, int newIndex)
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{
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if (!SupportSelect || oldIndex == newIndex)
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{
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return;
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}
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//There is no need to broadcast placeholders when an event is invoked.
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//在调用事件时,无需广播占位符。
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var oldItem = GetItem(oldIndex);
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if (oldItem != null)
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{
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oldItem.IsSelect = false;
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}
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//There is no need to broadcast placeholders when an event is invoked.
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//在调用事件时,无需广播占位符。
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var newItem = GetItem(newIndex);
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if (newItem != null)
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{
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newItem.IsSelect = true;
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}
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_selectIndex = newIndex;
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SelectedItemChangeEvent?.Invoke(new SelectedItemChangeEvent
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{
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NewIndex = newIndex,
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OldIndex = oldIndex,
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NewItem = newItem,
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OldItem = oldItem
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});
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}
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public void SelectItem(int index)
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{
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if (totalCapacity == 0 || index < 0)
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{
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return;
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}
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PrivateSelectItem(_selectIndex, index % totalCapacity);
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}
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} |