31 lines
684 B
C#
31 lines
684 B
C#
using Godot;
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namespace ColdMint.scripts.behaviorTree;
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/// <summary>
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/// <para>BehaviorNode</para>
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/// <para>行为节点</para>
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/// </summary>
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public partial class BehaviorNode : Node2D
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{
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public IBehaviorTreeNode? Root { get; set; }
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public override void _PhysicsProcess(double delta)
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{
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InvokeBehaviorTreeNode(true, delta);
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}
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/// <summary>
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/// <para>InvokeBehaviorTreeNode</para>
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/// <para>调用行为树节点</para>
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/// </summary>
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private void InvokeBehaviorTreeNode(bool isPhysicsProcess, double delta)
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{
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if (Root == null)
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{
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return;
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}
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Root.Execute(isPhysicsProcess, delta);
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}
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} |