Traveller/scripts/inventory/Packsack.cs
2024-09-29 22:12:54 +08:00

54 lines
1.6 KiB
C#

using ColdMint.scripts.pickable;
using ColdMint.scripts.utils;
using Godot;
using PacksackUi = ColdMint.scripts.loader.uiLoader.PacksackUi;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>packsack</para>
/// <para>背包</para>
/// </summary>
public partial class Packsack : PickAbleTemplate
{
private const string Path = "res://prefab/ui/packsackUI.tscn";
[Export] public int NumberSlots { get; set; }
public override bool CanContainItems { get; set; } = true;
public override void Use(Node2D? owner, Vector2 targetGlobalPosition)
{
GameSceneDepend.DynamicUiGroup?.ShowControl(Path, control =>
{
if (control is PacksackUi packsackUi)
{
packsackUi.Title = Name;
packsackUi.ItemContainer = SelfItemContainer;
}
});
}
public override void CopyAttributes(Node node)
{
base.CopyAttributes(node);
if (node is Packsack packsack)
{
SelfItemContainer = packsack.SelfItemContainer;
}
}
public IItemContainer? SelfItemContainer { get; set; }
public override void _Ready()
{
base._Ready();
if (SelfItemContainer == null)
{
SelfItemContainer = new UniversalItemContainer(NumberSlots);
SelfItemContainer.SupportSelect = false;
}
GameSceneDepend.DynamicUiGroup?.RegisterControl(Path, () =>
{
var packedScene = GD.Load<PackedScene>(Path);
return NodeUtils.InstantiatePackedScene<PacksackUi>(packedScene);
});
}
}