21 lines
1.3 KiB
YAML
21 lines
1.3 KiB
YAML
#Register your weapon here.
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#在这里注册你的武器。
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#Note: The id must be the same as the item id in the scene. Otherwise, an ArgumentException will be thrown.
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#备注:id必须和场景内的物品id保持一致。否则会抛出ArgumentException。
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#After you declare the id of the item, add the corresponding localized text to the csv file in the locals' folder. For example, if the id is a corresponding name is item_a and the corresponding description is item_a_desc.
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#当您声明物品的id后,请在locals文件夹中的csv文件中添加相应的本地化文本。例如:id为a,则对应的名称为item_a,对应的描述为item_a_desc。
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#staff_necromancy
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#死灵法杖
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# The Necromancy Staff will act differently on different difficulties.
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#死灵法杖在不同的难度下会有不同的行为。
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#The probability of generating monsters is as follows:Hard mode 100%, Normal mode 75%, easy mode 5%
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#以下是在击杀敌人后生成怪物的概率:困难模式100%,普通模式75%,简单模式5%
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- id: staff_necromancy
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scene_path: res://prefab/weapons/StaffNecromancy.tscn
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icon_path: res://sprites/weapon/StaffNecromancy_Icon.png
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max_stack_value: 1
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- id: iron_axe
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scene_path: res://prefab/weapons/IronAxe.tscn
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icon_path: res://sprites/weapon/StaffNecromancy_Icon.png
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max_stack_value: 1 |