283 lines
6.4 KiB
C#
283 lines
6.4 KiB
C#
using System;
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using ColdMint.scripts.inventory;
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using ColdMint.scripts.utils;
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using Godot;
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namespace ColdMint.scripts.pickable;
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/// <summary>
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/// <para>Templates for all fallen objects</para>
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/// <para>所有掉落物的模板</para>
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/// </summary>
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public partial class PickAbleTemplate : RigidBody2D, IItem
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{
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public int Index { get; set; }
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//Do not export this field because the ID is specified within yaml.
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//不要导出此字段,因为ID是在yaml内指定的。
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public virtual string Id { get; set; } = "ID";
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[Export] protected Texture2D? UniqueIcon { get; set; }
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public void ShowSelf()
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{
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Show();
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}
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public void QueueFreeSelf()
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{
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QueueFree();
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}
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public void HideSelf()
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{
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Hide();
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}
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public Texture2D Icon => UniqueIcon ?? ItemTypeManager.DefaultIconOf(Id);
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public new string Name
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{
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get
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{
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var key = $"item_{Id}";
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return TranslationServerUtils.Translate(key) ?? key;
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}
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}
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/// <summary>
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/// <para>Owner</para>
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/// <para>主人</para>
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/// </summary>
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public new Node2D? Owner { get; set; }
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public string Description
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{
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get
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{
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var key = $"item_{Id}_desc";
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return TranslationServerUtils.Translate(key) ?? key;
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}
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}
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public int Quantity { get; set; } = 1;
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/// <summary>
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/// <para>Whether the item is currently picked up</para>
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/// <para>当前物品是否被捡起了</para>
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/// </summary>
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public bool Picked { get; set; }
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public int MaxQuantity { get; set; } = 1;
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public virtual int ItemType
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{
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get => Config.ItemType.Unknown;
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}
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private bool _isSelected;
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public bool IsSelect
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{
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get => _isSelected;
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set
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{
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if (_isSelected == value)
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{
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return;
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}
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_isSelected = value;
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OnSelectChange(value);
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}
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}
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public IItemContainer? ItemContainer { get; set; }
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public IItemContainer? SelfItemContainer { get; set; }
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private Label? _tipLabel;
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/// <summary>
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/// <para></para>
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/// <para>当选中状态发生改变时</para>
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/// </summary>
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/// <param name="isSelected"></param>
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protected virtual void OnSelectChange(bool isSelected)
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{
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}
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public IItem? CreateItem(int number)
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{
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if (number == 0)
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{
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return null;
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}
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var duplicate = Duplicate();
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if (duplicate is PickAbleTemplate pickAbleTemplate)
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{
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pickAbleTemplate.CopyAttributes(this);
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}
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if (duplicate is not Node2D newNode2D)
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{
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return null;
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}
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newNode2D.GlobalPosition = GlobalPosition;
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if (duplicate is not IItem newItem)
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{
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duplicate.QueueFree();
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return null;
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}
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if (number < 0)
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{
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newItem.Quantity = Quantity;
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}
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else
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{
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newItem.Quantity = Math.Min(Quantity, number);
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}
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return newItem;
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}
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public int MergeableItemCount(IItem other, int unallocatedQuantity)
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{
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var freeQuantity = MaxQuantity - Quantity;
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if (freeQuantity == 0)
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{
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return 0;
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}
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if (other.Id != Id)
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{
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return 0;
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}
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return Math.Min(freeQuantity, unallocatedQuantity);
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}
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public virtual bool Use(Node2D? owner, Vector2 targetGlobalPosition)
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{
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return false;
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}
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public virtual void OnThrow(Vector2 velocity)
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{
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}
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private CollisionShape2D? _collisionShape2D;
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/// <summary>
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/// <para>Whether the resource has been loaded</para>
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/// <para>是否已加载过资源了</para>
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/// </summary>
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private bool _loadedResource;
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public override void _Ready()
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{
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LoadResource();
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}
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public virtual void LoadResource()
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{
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if (_loadedResource)
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{
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return;
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}
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_tipLabel = GetNodeOrNull<Label>("TipLabel");
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_collisionShape2D = GetNode<CollisionShape2D>("CollisionShape2D");
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InputPickable = true;
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SetCollisionMaskValue(Config.LayerNumber.Wall, true);
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SetCollisionMaskValue(Config.LayerNumber.Platform, true);
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SetCollisionMaskValue(Config.LayerNumber.Floor, true);
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SetCollisionMaskValue(Config.LayerNumber.Barrier, true);
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_loadedResource = true;
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}
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public override void _MouseEnter()
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{
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if (Picked)
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{
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return;
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}
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if (_tipLabel == null)
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{
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return;
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}
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_tipLabel.Visible = true;
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_tipLabel.Text = Name;
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//Vertical Centering Tip
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//垂直居中提示
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var oldPosition = _tipLabel.Position;
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oldPosition.X = -_tipLabel.Size.X / 2;
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_tipLabel.Rotation = -Rotation;
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_tipLabel.Position = oldPosition;
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}
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public override void _MouseExit()
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{
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if (_tipLabel == null)
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{
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return;
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}
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_tipLabel.Visible = false;
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}
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/// <summary>
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/// <para>Flip item</para>
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/// <para>翻转物品</para>
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/// </summary>
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/// <param name="facingLeft"></param>
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public void Flip(bool facingLeft)
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{
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}
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/// <summary>
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/// <para>Collision forbidden shape</para>
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/// <para>禁用碰撞形状</para>
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/// </summary>
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/// <remarks>
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///<para>Prevents pickables from blocking projectiles.</para>
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///<para>防止可拾捡物阻挡抛射体。</para>
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/// </remarks>
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public void DisabledCollisionShape2D()
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{
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if (_collisionShape2D != null)
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{
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_collisionShape2D.Disabled = true;
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}
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}
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/// <summary>
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/// <para>EnabledCollisionShape2D</para>
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/// <para>启用碰撞形状</para>
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/// </summary>
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public void EnabledCollisionShape2D()
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{
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if (_collisionShape2D != null)
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{
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_collisionShape2D.Disabled = false;
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}
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}
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/// <summary>
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/// <para>Please copy node properties within this function</para>
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/// <para>请在此函数内复制节点属性</para>
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/// </summary>
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/// <param name="originalNode"></param>
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public void CopyAttributes(Node originalNode)
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{
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if (originalNode is not PickAbleTemplate originalPickAbleTemplate)
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{
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return;
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}
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Id = originalPickAbleTemplate.Id;
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SelfItemContainer = originalPickAbleTemplate.SelfItemContainer;
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}
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} |