Traveller/scripts/loader/uiLoader/MainMenuLoader.cs
Cold-Mint a7a5a309a2
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
2024-07-26 22:38:18 +08:00

112 lines
3.6 KiB
C#

using System;
using System.Text;
using ColdMint.scripts.contribute;
using ColdMint.scripts.debug;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.loader.uiLoader;
/// <summary>
/// <para>UI loader for the main menu</para>
/// <para>主菜单的UI加载器</para>
/// </summary>
public partial class MainMenuLoader : UiLoaderTemplate
{
private Button? _startGameButton;
private Label? _copyrightLabel;
private StringBuilder? _copyrightBuilder;
private PackedScene? _gameScene;
private PackedScene? _contributor;
private PackedScene? _levelGraphEditor;
private Label? _sloganLabel;
private Label? _versionLabel;
private Button? _levelGraphEditorButton;
private LinkButton? _contributorButton;
public override void InitializeData()
{
_gameScene = GD.Load<PackedScene>("res://scenes/game.tscn");
_contributor = GD.Load<PackedScene>("res://scenes/contributor.tscn");
_levelGraphEditor = GD.Load<PackedScene>("res://scenes/levelGraphEditor.tscn");
}
public override void InitializeUi()
{
_contributorButton = GetNode<LinkButton>("VBoxContainer2/ContributorButton");
_startGameButton = GetNode<Button>("StartGameButton");
_levelGraphEditorButton = GetNode<Button>("levelGraphEditorButton");
//The level map editor is only available in debug mode.
//关卡图编辑器仅在调试模式可用。
_levelGraphEditorButton.Visible = Config.IsDebug();
_startGameButton.GrabFocus();
_versionLabel = GetNode<Label>("VBoxContainer2/VersionLabel");
//Generative copyright
//生成版权
_copyrightLabel = GetNode<Label>("VBoxContainer/CopyrightLabel");
_sloganLabel = GetNode<Label>("CenterContainer2/SloganLabel");
_copyrightBuilder = new StringBuilder();
_copyrightBuilder.Append('\u00a9');
var currentYear = DateTime.Now.Year;
_copyrightBuilder.Append(Config.CreationYear);
if (currentYear != Config.CreationYear)
{
_copyrightBuilder.Append('-');
_copyrightBuilder.Append(currentYear);
}
_copyrightBuilder.Append(' ');
_copyrightBuilder.Append(Config.CompanyName);
_copyrightBuilder.Append(" all rights reserved.");
_copyrightLabel.Text = _copyrightBuilder.ToString();
_versionLabel.Text = "ver." + Config.GetVersion();
_sloganLabel.Text = SloganProvider.GetSlogan();
_contributorButton.Text =
TranslationServerUtils.TranslateWithFormat("ui_contributor_tips",
ContributorDataManager.GetContributorTotals());
}
public override void LoadUiActions()
{
if (_startGameButton != null)
{
_startGameButton.Pressed += () =>
{
if (_gameScene == null)
{
return;
}
GetTree().ChangeSceneToPacked(_gameScene);
};
}
if (_contributorButton != null)
{
_contributorButton.Pressed += () =>
{
if (_contributor == null)
{
return;
}
GetTree().ChangeSceneToPacked(_contributor);
};
}
if (_levelGraphEditorButton != null)
{
_levelGraphEditorButton.Pressed += () =>
{
LogCat.Log("level_graph_editor");
if (_levelGraphEditor == null)
{
return;
}
GetTree().ChangeSceneToPacked(_levelGraphEditor);
};
}
}
}