197930f446
为从yaml注册物品信息提供了可选自定义参数的支持
108 lines
3.0 KiB
C#
108 lines
3.0 KiB
C#
using System;
|
|
using Godot;
|
|
|
|
namespace ColdMint.scripts.item.itemStacks;
|
|
|
|
/// <summary>
|
|
/// <para>An ordinary item pile, in which only one instance of the item is actually saved.</para>
|
|
/// <para>普通的物品堆,堆中实际保存的物品实例仅有一个。</para>
|
|
/// </summary>
|
|
/// <remarks>
|
|
///<para>When the <see cref="AddItem"/> method is called in this implementation, the number of internal items is increased by one and new items passed in are destroyed.</para>
|
|
///<para>在此实现下调用<see cref="AddItem"/>方法时,会对内部物品的数量加一,并销毁传递进来的新物品。</para>
|
|
/// </remarks>
|
|
/// <param name="innerItem">
|
|
///<para>innerItem</para>
|
|
///<para>内部物品</para>
|
|
/// </param>
|
|
/// <seealso cref="UniqueItemStack"/>
|
|
/// <seealso cref="SingleItemStack"/>
|
|
public class CommonItemStack(ICommonItem innerItem) : IItemStack
|
|
{
|
|
public int MaxQuantity { get; } = ItemTypeManager.MaxStackQuantityOf(innerItem.Id);
|
|
public int Quantity { get; private set; } = 1;
|
|
public bool Empty => Quantity == 0;
|
|
public Texture2D Icon => innerItem.Icon;
|
|
public string Name => $"{innerItem.Name}({Quantity})";
|
|
public string? Description => innerItem.Description;
|
|
|
|
public bool CanAddItem(IItem item1)
|
|
{
|
|
return innerItem.CanStackWith(item1) && (Quantity < MaxQuantity);
|
|
}
|
|
|
|
public bool AddItem(IItem item)
|
|
{
|
|
if (!CanAddItem(item)) return false;
|
|
Quantity++;
|
|
item.Destroy();
|
|
return true;
|
|
}
|
|
|
|
public int CanTakeFrom(IItemStack itemStack)
|
|
{
|
|
var item = itemStack.GetItem();
|
|
if (item == null)
|
|
{
|
|
return 0;
|
|
}
|
|
if (itemStack.Empty || !innerItem.CanStackWith(item)) return 0;
|
|
return Math.Min(itemStack.Quantity, MaxQuantity - Quantity);
|
|
}
|
|
|
|
public bool TakeFrom(IItemStack itemStack)
|
|
{
|
|
var number = CanTakeFrom(itemStack);
|
|
itemStack.RemoveItem(number);
|
|
Quantity += number;
|
|
return itemStack.Empty;
|
|
}
|
|
|
|
public IItem? GetItem()
|
|
{
|
|
return Empty ? null : innerItem;
|
|
}
|
|
|
|
public IItem? PickItem()
|
|
{
|
|
if(Empty) return null;
|
|
Quantity--;
|
|
var result = innerItem.CloneInstance();
|
|
if(Empty) innerItem.Destroy();
|
|
return result;
|
|
}
|
|
|
|
public IItemStack? PickItems(int value)
|
|
{
|
|
if (Empty) return null;
|
|
var result = new CommonItemStack(innerItem.CloneInstance());
|
|
var n = Math.Min(Quantity, value);
|
|
if (n < 0)
|
|
{
|
|
n = Quantity;
|
|
}
|
|
result.Quantity = n;
|
|
Quantity -= n;
|
|
if (Empty) innerItem.Destroy();
|
|
return result;
|
|
}
|
|
|
|
public int RemoveItem(int number)
|
|
{
|
|
var n = Math.Min(number, Quantity);
|
|
if (n < 0)
|
|
{
|
|
n = Quantity;
|
|
}
|
|
Quantity -= n;
|
|
if (Empty) innerItem.Destroy();
|
|
return number - n;
|
|
}
|
|
|
|
public void ClearStack()
|
|
{
|
|
if (Empty) return;
|
|
Quantity = 0;
|
|
innerItem.Destroy();
|
|
}
|
|
} |