Traveller/scripts
2024-05-22 22:39:41 +08:00
..
behaviorTree Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
camp Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
character Add Japanese translation to improve item picking logic. 2024-05-09 21:07:14 +08:00
damage Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
debug Prepare to add forks to the map. 2024-05-10 22:56:27 +08:00
health Initial commit 2024-04-28 21:55:19 +08:00
inventory Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
levelGraphEditor Refactoring map generator, updating readme. 2024-05-18 23:35:12 +08:00
loader Algorithms for adjusting room placement. 2024-05-22 22:39:41 +08:00
map Algorithms for adjusting room placement. 2024-05-22 22:39:41 +08:00
nodeBinding Refactoring map generator, updating readme. 2024-05-18 23:35:12 +08:00
projectile Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
serialization Add sequential layout diagram parsing policies. 2024-05-19 22:32:34 +08:00
utils Fixed an issue where the return path of the room template set was invalid, the initial room placement was extracted separately from the new method and added to the seed of map generation. 2024-05-21 22:50:33 +08:00
weapon Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
Config.cs Refactoring map generator, updating readme. 2024-05-18 23:35:12 +08:00
FpsLabel.cs Prepare to add forks to the map. 2024-05-10 22:56:27 +08:00
GameSceneNodeHolder.cs Add Japanese translation to improve item picking logic. 2024-05-09 21:07:14 +08:00
HealthBarUi.cs Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
SloganProvider.cs Remove useless dependencies and modify incorrect comments. 2024-05-15 22:08:52 +08:00