Traveller/scripts/behaviorTree
Cold-Mint b8b8e81d8f
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
2024-06-13 22:29:18 +08:00
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ai Add single item stack type, move the weapon namespace into the item namespace, and I think it's ready to be merged into the new interface 2024-06-12 00:51:40 +08:00
behavior Review the merged code to resolve an issue where the game is unresponsive after a player dies. 2024-06-13 22:29:18 +08:00
framework When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A. 2024-06-06 21:05:51 +08:00
BehaviorNode.cs When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A. 2024-06-06 21:05:51 +08:00
BehaviorTreeNodeTemplate.cs Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
BehaviorTreeTemplate.cs Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00
IBehaviorTree.cs When the selected item slot A is selected, pressing the shortcut key of item slot A again will no longer invoke the press event of A. 2024-06-06 21:05:51 +08:00
IBehaviorTreeNode.cs Improve empty references and improve code robustness. 2024-05-08 18:22:04 +08:00