Traveller/scripts/loader/uiLoader/SplashScreenLoader.cs

104 lines
3.6 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using ColdMint.scripts.camp;
using ColdMint.scripts.contribute;
using ColdMint.scripts.deathInfo;
using ColdMint.scripts.debug;
using ColdMint.scripts.inventory;
using ColdMint.scripts.loot;
using ColdMint.scripts.map;
using ColdMint.scripts.map.roomInjectionProcessor;
using Godot;
namespace ColdMint.scripts.loader.uiLoader;
/// <summary>
/// <para>SplashScreenLoader</para>
/// <para>启动画面加载器</para>
/// </summary>
public partial class SplashScreenLoader : UiLoaderTemplate
{
private Label? _loadingLabel;
private PackedScene? _mainMenuScene;
private AnimationPlayer? _animationPlayer;
public override void InitializeData()
{
_mainMenuScene = GD.Load<PackedScene>("res://scenes/mainMenu.tscn");
}
public override void InitializeUi()
{
_loadingLabel = GetNode<Label>("loadingStateLabel");
_animationPlayer = GetNode<AnimationPlayer>("AnimationPlayer");
_animationPlayer.AnimationFinished += AnimationFinished;
}
private async void AnimationFinished(StringName name)
{
await LoadingGlobalData();
if (_mainMenuScene == null)
{
return;
}
GetTree().ChangeSceneToPacked(_mainMenuScene);
}
/// <summary>
/// <para>Load the game's global data</para>
/// <para>加载游戏的全局数据</para>
/// </summary>
private async Task LoadingGlobalData()
{
//Loading App configuration
//加载App配置
var appConfigData = AppConfig.LoadFromFile();
if (appConfigData != null)
{
AppConfig.ApplyAppConfig(appConfigData);
}
//Set the minimum log level to Info in debug mode.(Print all logs)
//在调试模式下将最小日志等级设置为Info。打印全部日志
//Disable all logs in the release version.
//在发行版禁用所有日志。
LogCat.MinLogLevel = Config.IsDebug() ? LogCat.InfoLogLevel : LogCat.DisableAllLogLevel;
ContributorDataManager.RegisterAllContributorData();
DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());
//Register the corresponding encoding provider to solve the problem of garbled Chinese path of the compressed package
//注册对应的编码提供程序,解决压缩包中文路径乱码问题
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
//创建游戏数据文件夹
var dataPath = Config.GetGameDataDirectory();
if (!Directory.Exists(dataPath))
{
Directory.CreateDirectory(dataPath);
}
//Registered camp
//注册阵营
var defaultCamp = new Camp(Config.CampId.Default)
{
FriendInjury = true
};
CampManager.SetDefaultCamp(defaultCamp);
var mazoku = new Camp(Config.CampId.Mazoku);
CampManager.AddCamp(mazoku);
var aborigines = new Camp(Config.CampId.Aborigines);
CampManager.AddCamp(aborigines);
//Register ItemTypes from file
//从文件注册物品类型
ItemTypeRegister.RegisterFromFile();
//Hardcoded ItemTypes Register
//硬编码注册物品类型
ItemTypeRegister.StaticRegister();
//静态注册掉落表
LootRegister.StaticRegister();
await Task.Delay(TimeSpan.FromMilliseconds(500));
}
}