Traveller/scripts/projectile/ISpell.cs
2024-10-09 16:51:03 +08:00

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using ColdMint.scripts.weapon;
using Godot;
namespace ColdMint.scripts.projectile;
/// <summary>
/// <para>Spell</para>
/// <para>法术</para>
/// </summary>
/// <remarks>
///<para>For projectile weapons</para>
///<para>用于抛射体武器</para>
/// </remarks>
public interface ISpell
{
/// <summary>
/// <para>GetProjectile</para>
/// <para>获取抛射体</para>
/// </summary>
/// <returns></returns>
PackedScene? GetProjectile();
/// <summary>
/// <para>LoadResource</para>
/// <para>加载资源</para>
/// </summary>
void LoadResource();
/// <summary>
/// <para>Modify Weapon</para>
/// <para>修改武器</para>
/// </summary>
/// <param name="projectileWeapon"></param>
void ModifyWeapon(ProjectileWeapon projectileWeapon);
/// <summary>
/// <para>Restores the modified weapon properties</para>
/// <para>还原修改的武器属性</para>
/// </summary>
/// <param name="projectileWeapon"></param>
void RestoreWeapon(ProjectileWeapon projectileWeapon);
/// <summary>
/// <para>Modify the projectile</para>
/// <para>修改抛射体</para>
/// </summary>
/// <param name="index">
///<para>What is the current projectile? For example, a weapon can fire three projectiles at once, with indexes 0,1,2</para>
///<para>当前抛射体是第几个例如武器可一下发射3个抛射体索引为0,1,2</para>
/// </param>
/// <param name="projectile">
///<para>Projectile object</para>
///<para>抛射体对象</para>
/// </param>
/// <param name="velocity">
///<para>The velocity of the projectile</para>
///<para>抛射体的飞行速度</para>
/// </param>
void ModifyProjectile(int index, Projectile projectile, ref Vector2 velocity);
}