Traveller/scripts/inventory/IItemContainer.cs
Cold-Mint 1f66376857
Items held by the player upon death are also destroyed.
玩家死亡后持有的物品也会被销毁。
2024-10-18 14:56:58 +08:00

205 lines
6.7 KiB
C#
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System;
using ColdMint.scripts.map.events;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>item container</para>
/// <para>物品容器</para>
/// </summary>
public interface IItemContainer
{
/// <summary>
/// <para>This event is triggered when the selected item changes</para>
/// <para>当选中的物品改变时,触发此事件</para>
/// </summary>
Action<SelectedItemChangeEvent>? SelectedItemChangeEvent { get; set; }
/// <summary>
/// <para>This event is triggered when the item's data changes, such as the number increases, decreases, or new items are added to the container</para>
/// <para>当物品的数据发生改变时,例如数量增加,减少,或者新物品被添加到容器内触发此事件</para>
/// </summary>
Action<ItemDataChangeEvent>? ItemDataChangeEvent { get; set; }
/// <summary>
/// <para>Allow Adding Item By Type</para>
/// <para>允许添加指定类型的物品</para>
/// </summary>
/// <param name="itemType"></param>
void AllowAddingItemByType(int itemType);
/// <summary>
/// <para>Disallow Adding Item By Type</para>
/// <para>禁止添加指定类型的物品</para>
/// </summary>
/// <param name="itemType"></param>
void DisallowAddingItemByType(int itemType);
/// <summary>
/// <para>Can the specified item be added to the container?</para>
/// <para>指定的物品是否可添加到容器内?</para>
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
bool CanAddItem(IItem item);
/// <summary>
/// <para>Implement methods for adding items</para>
/// <para>实现添加物品的方法</para>
/// </summary>
/// <param name="item"></param>
/// <returns>
///<para>How many items were successfully added. The addition failed, and 0 was returned.</para>
///<para>有多少个物品被成功添加了。添加失败返回0</para>
/// </returns>
int AddItem(IItem item);
/// <summary>
/// <para>Whether this item container supports checking</para>
/// <para>此物品容器是否支持选中</para>
/// </summary>
bool SupportSelect { get; set; }
/// <summary>
/// <para>Gets a placeholder object</para>
/// <para>获取占位符对象</para>
/// </summary>
/// <param name="index">
///<para>index</para>
///<para>占位符代替的索引</para>
/// </param>
/// <returns></returns>
IItem GetPlaceHolderItem(int index);
/// <summary>
/// <para>Gets the selected location</para>
/// <para>获取选中的位置</para>
/// </summary>
/// <returns></returns>
int GetSelectIndex();
/// <summary>
/// <para>Gets the currently selected item</para>
/// <para>获取当前选中的物品</para>
/// </summary>
/// <returns></returns>
IItem? GetSelectItem();
/// <summary>
/// <para>Gets the item in the specified location</para>
/// <para>获取指定位置的物品</para>
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
IItem? GetItem(int index);
/// <summary>
/// <para>ReplaceItem</para>
/// <para>替换物品</para>
/// </summary>
/// <remarks>
///<para>Even if the item corresponding to the index is null, it can be successfully replaced.</para>
///<para>即使索引对应的物品为null也可以成功的替换。</para>
/// </remarks>
/// <param name="index"></param>
/// <param name="item"></param>
/// <returns></returns>
bool ReplaceItem(int index, IItem item);
/// <summary>
/// <para>Whether items are replaceable</para>
/// <para>是否可替换物品</para>
/// </summary>
/// <param name="index"></param>
/// <param name="item"></param>
/// <returns></returns>
bool CanReplaceItem(int index, IItem item);
/// <summary>
/// <para>ClearItem</para>
/// <para>清理物品</para>
/// </summary>
/// <param name="index"></param>
/// <returns>
///<para>Returns the item to be cleaned, or null if the item to be cleaned cannot be found</para>
///<para>返回要清理的物品如果找不到要清理的物品则返回null</para>
/// </returns>
IItem? ClearItem(int index);
/// <summary>
/// <para>ClearAllItems</para>
/// <para>清理全部物品</para>
/// </summary>
void ClearAllItems();
/// <summary>
/// <para>Gets the item in the specified location, equivalent to <see cref="GetItem"/></para>
/// <para>获取指定位置的物品,等同于<see cref="GetItem"/></para>
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
IItem? this[int index] => GetItem(index);
/// <summary>
/// <para>Removes the item from the currently selected location</para>
/// <para>移除当前选中位置的物品</para>
/// </summary>
/// <param name="number">
/// <para>Quantity to be removed, inputs below zero represent all items</para>
/// <para>要删除的数量小于0的输入代表全部物品</para>
/// </param>
/// <returns>
///<para>How many items were actually removed</para>
///<para>实际移除了多少个物品</para>
/// </returns>
int RemoveSelectItem(int number);
/// <summary>
/// <para>Deduct the number of items in the specified location</para>
/// <para>扣除指定位置的物品数量</para>
/// </summary>
/// <param name="itemIndex"></param>
/// <param name="number">
/// <para>Quantity to be removed, inputs below zero represent all items</para>
/// <para>要删除的数量小于0的输入代表全部物品</para>
/// </param>
/// <returns>
///<para>How many items were actually removed</para>
///<para>实际移除了多少个物品</para>
/// </returns>
int RemoveItem(int itemIndex, int number);
/// <summary>
/// <para>Gets the used capacity of the item container</para>
/// <para>获取物品容器已使用的容量</para>
/// </summary>
/// <returns></returns>
int GetUsedCapacity();
/// <summary>
/// <para>Gets the total capacity of the item container</para>
/// <para>获取物品容器的总容量</para>
/// </summary>
/// <returns></returns>
int GetTotalCapacity();
/// <summary>
/// <para>Select the next item</para>
/// <para>选择下一个物品</para>
/// </summary>
void SelectNextItem();
/// <summary>
/// <para>Select the previous item</para>
/// <para>选择上一个物品</para>
/// </summary>
void SelectPreviousItem();
/// <summary>
/// <para>选择物品</para>
/// <para>Select item</para>
/// </summary>
/// <param name="index"></param>
void SelectItem(int index);
}