Traveller/scripts/debug/LogCat.cs
Cold-Mint 9352f2c32b
No longer throws all items after the player dies, and recreates the map after the player dies.
玩家死亡后不再扔出所有物品,在玩家死亡后重新创建地图。
2024-10-17 16:08:21 +08:00

340 lines
11 KiB
C#
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using System;
using System.Collections.Generic;
using System.Text;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.debug;
public static class LogCat
{
public static class LogLabel
{
/// <summary>
/// <para>Default log label</para>
/// <para>默认的日志标签</para>
/// </summary>
public const string Default = "Default";
public const string Debug = "Debug";
public const string PatchworkRoomPlacementStrategy = "PatchworkRoomPlacementStrategy";
/// <summary>
/// <para>ItemContainerDisplay</para>
/// <para>项目容器显示器</para>
/// </summary>
public const string ItemContainerDisplay = "ItemContainerDisplay";
/// <summary>
/// <para>LookForWeaponProcessor</para>
/// <para>查找武器处理器</para>
/// </summary>
public const string LookForWeaponProcessor = "LookForWeaponProcessor";
/// <summary>
/// <para>PatrolStateProcessor</para>
/// <para>巡逻状态处理器</para>
/// </summary>
public const string PatrolStateProcessor = "PatrolStateProcessor";
/// <summary>
/// <para>CampManager</para>
/// <para>阵营管理器</para>
/// </summary>
public const string CampManager = "CampManager";
/// <summary>
/// <para>State context</para>
/// <para>状态上下文</para>
/// </summary>
public const string StateContext = "StateContext";
/// <summary>
/// <para>StateMachineTemplate</para>
/// <para>状态机模板</para>
/// </summary>
public const string StateMachineTemplate = "StateMachineTemplate";
/// <summary>
/// <para>Pursuit enemy processor</para>
/// <para>追击敌人处理器</para>
/// </summary>
public const string ChaseStateProcessor = "ChaseStateProcessor";
/// <summary>
/// <para>BubbleMarker</para>
/// <para>气泡标记</para>
/// </summary>
public const string BubbleMarker = "BubbleMarker";
/// <summary>
/// <para>LogCollector</para>
/// <para>日志收集器</para>
/// </summary>
public const string LogCollector = "LogCollector";
/// <summary>
/// <para>Mod Loader</para>
/// <para>模组加载器</para>
/// </summary>
public const string ModLoader = "ModLoader";
/// <summary>
/// <para>PickAble Template</para>
/// <para>可拾取物模板</para>
/// </summary>
public const string PickAbleTemplate = "PickAbleTemplate";
/// <summary>
/// <para>ContactInjury</para>
/// <para>物品碰撞伤害</para>
/// </summary>
public const string ContactInjury = "ContactInjury";
/// <summary>
/// <para>Room</para>
/// <para>房间</para>
/// </summary>
public const string Room = "Room";
/// <summary>
/// <para>ItemSpawn</para>
/// <para>物品生成器</para>
/// </summary>
public const string ItemSpawn = "ItemSpawn";
/// <summary>
/// <para>MeleeWeapon</para>
/// <para>近战武器</para>
/// </summary>
public const string MeleeWeapon = "MeleeWeapon";
}
/// <summary>
/// <para>Information log level</para>
/// <para>信息日志等级</para>
/// </summary>
public const int InfoLogLevel = 0;
/// <summary>
/// <para>Warning level</para>
/// <para>警告等级</para>
/// </summary>
public const int WarningLogLevel = 1;
/// <summary>
/// <para>Error log level</para>
/// <para>错误日志等级</para>
/// </summary>
public const int ErrorLogLevel = 2;
/// <summary>
///<para>Disable all logs</para>
///<para>禁用所有日志</para>
/// </summary>
public const int DisableAllLogLevel = int.MaxValue;
private static int _minLogLevel = InfoLogLevel;
/// <summary>
/// <para>Set the minimum log level</para>
/// <para>设置最小日志等级</para>
/// </summary>
/// <remarks>
///<para>Set a value for it so that LogCat only prints logs with a level higher than the set value.</para>
///<para>为其设置一个值使LogCat仅打印等级高于设定值的日志。</para>
/// </remarks>
public static int MinLogLevel
{
get => _minLogLevel;
set => _minLogLevel = value;
}
private static readonly StringBuilder StringBuilder = new StringBuilder();
/// <summary>
/// <para>Disabled log label</para>
/// <para>禁用的日志标签</para>
/// </summary>
private static HashSet<string> DisabledLogLabels { get; } = [];
/// <summary>
/// <para>Disable log Label</para>
/// <para>禁用某个日志标签</para>
/// </summary>
/// <param name="label">
///<para>label</para>
///<para>标签名称</para>
/// </param>
/// <returns>
///<para>Returns whether the function is disabled successfully</para>
///<para>返回是否禁用成功</para>
/// </returns>
public static bool DisableLogLabel(string label)
{
return DisabledLogLabels.Add(label);
}
/// <summary>
/// <para>Whether a label is enabled</para>
/// <para>某个标签是否处于启用状态</para>
/// </summary>
/// <param name="label">
///<para>label</para>
///<para>标签名称</para>
/// </param>
/// <returns>
///<para>Whether enabled</para>
///<para>是否处于启用</para>
/// </returns>
public static bool IsEnabledLogLabel(string label)
{
return !DisabledLogLabels.Contains(label);
}
/// <summary>
/// <para>EnableLogLabel</para>
/// <para>启用某个日志标签</para>
/// </summary>
/// <param name="label">
///<para>label</para>
/// <para>标签名称</para>
/// </param>
/// <returns>
///<para>Returns whether the function is enabled successfully</para>
///<para>返回是否启用成功</para>
/// </returns>
public static bool EnableLogLabel(string label)
{
return DisabledLogLabels.Remove(label);
}
private static StringBuilder HandleMessage(int level, string message, string label)
{
StringBuilder.Clear();
switch (level)
{
case InfoLogLevel:
StringBuilder.Append("INFO");
break;
case WarningLogLevel:
StringBuilder.Append("WARNING");
break;
case ErrorLogLevel:
StringBuilder.Append("ERROR");
break;
default:
StringBuilder.Append("INFO");
break;
}
StringBuilder.Append(DateTime.Now.ToString(" (K)yyyy-MM-d hh:mm:ss.fff "));
StringBuilder.Append(label);
StringBuilder.Append(" :");
var key = $"log_{message}";
var translationResult = TranslationServerUtils.Translate(key);
StringBuilder.Append(translationResult == key ? message : translationResult);
return StringBuilder;
}
/// <summary>
/// <para>Print log</para>
/// <para>打印日志</para>
/// </summary>
/// <param name="message">
///<para>message</para>
///<para>消息</para>
/// <para>This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.</para>
/// <para>这个消息支持本地化输出假设已存在翻译keyHello = 你好传入Hello则会输出你好。</para>
/// </param>
/// <param name="label">
/// </param>
public static void Log(string message, string label = LogLabel.Default)
{
PrintLog(InfoLogLevel, HandleMessage(InfoLogLevel, message, label).ToString(), label);
}
private static void PrintLog(int level, string concreteLog, string label)
{
if (!IsEnabledLogLabel(label))
{
return;
}
if (_minLogLevel > InfoLogLevel)
{
return;
}
switch (level)
{
case WarningLogLevel:
GD.Print(concreteLog);
break;
case ErrorLogLevel:
GD.PrintErr(concreteLog);
break;
default:
GD.Print(concreteLog);
break;
}
}
/// <summary>
/// <para>Print error log</para>
/// <para>打印错误日志</para>
/// </summary>
/// <param name="message">
///<para>message</para>
///<para>消息</para>
/// <para>This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.</para>
/// <para>这个消息支持本地化输出假设已存在翻译keyHello = 你好传入Hello则会输出你好。</para>
/// </param>
/// <param name="label"></param>
public static void LogError(string message, string label = LogLabel.Default)
{
PrintLog(ErrorLogLevel, HandleMessage(ErrorLogLevel, message, label).ToString(), label);
}
public static void LogWarning(string message, string label = LogLabel.Default)
{
PrintLog(WarningLogLevel, HandleMessage(WarningLogLevel, message, label).ToString(), label);
}
public static void LogErrorWithFormat(string message, string label, params object?[] args)
{
PrintLog(ErrorLogLevel, string.Format(HandleMessage(ErrorLogLevel, message, label).ToString(), args), label);
}
public static void LogWithFormat(string message, string label, params object?[] args)
{
PrintLog(InfoLogLevel, string.Format(HandleMessage(InfoLogLevel, message, label).ToString(), args), label);
}
public static void LogWarningWithFormat(string message, string label, params object?[] args)
{
PrintLog(WarningLogLevel, string.Format(HandleMessage(WarningLogLevel, message, label).ToString(), args), label);
}
/// <summary>
/// <para>This method is called when an exception is caught</para>
/// <para>当捕获异常后调用此方法</para>
/// </summary>
/// <param name="e"></param>
/// <param name="label"></param>
public static void WhenCaughtException(Exception e, string label = LogLabel.Default)
{
if (!IsEnabledLogLabel(label))
{
return;
}
//Log an exception here or send it to the server.
//请在这里记录异常或将异常发送至服务器。
PrintLog(ErrorLogLevel,
HandleMessage(ErrorLogLevel, e.Message, label).Append('\n').Append(e.StackTrace).ToString(), label);
}
}