using Godot; namespace ColdMint.scripts.map.interfaces; /// /// IMapGeneratorConfig /// 房间生成器配置 /// public interface IMapGeneratorConfig { Node2D MapRoot { get; } /// /// How many rooms do we need to generate /// 我们需要生成多少个房间 /// int RoomCount { get; } /// /// The number of forks in this map /// 这个地图的分叉数量 /// int BranchCount { get; } /// /// seed /// 种子 /// ulong Seed { get; } /// /// RandomNumberGenerator /// 随机数生成器 /// RandomNumberGenerator RandomNumberGenerator { get; } }