[gd_scene load_steps=7 format=3 uid="uid://cg2jmn7cs8m2c"] [ext_resource type="Script" path="res://scripts/weapon/ProjectileWeapon.cs" id="1_w4b6p"] [ext_resource type="Texture2D" uid="uid://pf2ilanjwino" path="res://sprites/weapon/BeginnerStaff_Icon.png" id="2_ip8xd"] [ext_resource type="Texture2D" uid="uid://b4g1mkvjf7uns" path="res://sprites/weapon/BeginnerStaff.png" id="3_rhhwp"] [ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_p12sk"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_obcq2"] size = Vector2(48, 5) [sub_resource type="RectangleShape2D" id="RectangleShape2D_14m1g"] size = Vector2(48, 5) [node name="BeginnerStaff" type="RigidBody2D"] collision_layer = 8 collision_mask = 34 script = ExtResource("1_w4b6p") _numberSlots = 5 _fireSequentially = true FiringIntervalAsMillisecond = 300 _recoilStrength = 5 UniqueIcon = ExtResource("2_ip8xd") [node name="DamageArea2D" type="Area2D" parent="."] collision_layer = 8 collision_mask = 102 [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"] position = Vector2(26, 0.5) shape = SubResource("RectangleShape2D_obcq2") [node name="StaffOfTheUndead2" type="Sprite2D" parent="."] position = Vector2(30, 0) texture = ExtResource("3_rhhwp") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(26, 0.5) shape = SubResource("RectangleShape2D_14m1g") [node name="Marker2D" type="Marker2D" parent="."] position = Vector2(65, 0) [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Marker2D"] stream = ExtResource("4_p12sk") bus = &"SoundEffect" [node name="TipLabel" type="Label" parent="."] offset_left = 6.0 offset_top = 48.0 offset_right = 46.0 offset_bottom = 73.0