[gd_scene load_steps=5 format=3 uid="uid://bq5d2w22wnxrf"] [ext_resource type="Script" path="res://scripts/inventory/Packsack.cs" id="1_slakl"] [ext_resource type="Texture2D" uid="uid://di0sw4rgd26y0" path="res://sprites/PortableBackpacks.png" id="2_l0fbh"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_brthl"] size = Vector2(21, 29) [sub_resource type="RectangleShape2D" id="RectangleShape2D_xqyue"] size = Vector2(21, 29) [node name="RigidBody2D" type="RigidBody2D"] collision_layer = 8 collision_mask = 38 script = ExtResource("1_slakl") NumberSlots = 30 [node name="DamageArea2D" type="Area2D" parent="."] collision_layer = 8 collision_mask = 102 [node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"] position = Vector2(-2.5, 1.5) shape = SubResource("RectangleShape2D_brthl") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-2.5, 1.5) shape = SubResource("RectangleShape2D_xqyue") [node name="Packsack" type="Sprite2D" parent="."] scale = Vector2(0.5, 0.5) texture = ExtResource("2_l0fbh")