[gd_scene load_steps=6 format=3 uid="uid://g1jrthe4ojdd"] [ext_resource type="Script" path="res://scripts/weapon/MeleeWeapon.cs" id="1_snmy1"] [ext_resource type="Texture2D" uid="uid://wt50kx6bup51" path="res://sprites/weapon/StaffNecromancy.png" id="3_cm7e6"] [ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_qimud"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_14m1g"] size = Vector2(49, 5.25) [sub_resource type="RectangleShape2D" id="RectangleShape2D_2u0n7"] size = Vector2(102, 94) [node name="IronAxe" type="RigidBody2D"] collision_layer = 8 collision_mask = 34 angular_damp = -1.0 script = ExtResource("1_snmy1") _maxDamage = null _minDamage = null FiringIntervalAsMillisecond = null _recoilStrength = null [node name="StaffOfTheUndead2" type="Sprite2D" parent="."] position = Vector2(30, 0) texture = ExtResource("3_cm7e6") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(25.5, 0.375) shape = SubResource("RectangleShape2D_14m1g") [node name="Marker2D" type="Marker2D" parent="."] position = Vector2(65, 0) [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Marker2D"] stream = ExtResource("4_qimud") bus = &"SoundEffect" [node name="TipLabel" type="Label" parent="."] offset_left = 6.0 offset_top = 48.0 offset_right = 46.0 offset_bottom = 73.0 [node name="WeaponDamageArea" type="Area2D" parent="."] collision_layer = 512 collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="WeaponDamageArea"] position = Vector2(127, 1) shape = SubResource("RectangleShape2D_2u0n7")