using Godot; namespace ColdMint.scripts.utils; public class NodeUtils { /// /// Delete all child nodes /// 删除所有子节点 /// /// public static void DeleteAllChild(Node parent) { var count = parent.GetChildCount(); if (count > 0) { for (int i = 0; i < count; i++) { var node = parent.GetChild(0); node.QueueFree(); } } } }