using System; using Godot; namespace ColdMint.scripts.inventory; /// /// Common goods /// 普通的物品 /// public class CommonItem : IItem { public string Id { get; set; } public int Quantity { get; set; } public int MaxStackQuantity { get; set; } public Texture2D Icon { get; set; } public string Name { get; set; } public string Description { get; set; } public Action OnUse { get; set; } public Func OnInstantiation { get; set; } }