using Godot; namespace ColdMint.scripts.behaviorTree; /// /// Behavior tree node /// 行为树节点 /// public interface IBehaviorTreeNode { /// /// execution node /// 执行节点 /// /// ///Whether to call within a physical process ///是否在物理流程内调用 /// int Execute(bool isPhysicsProcess, double delta); /// /// The parent of this node /// 此节点的父节点 /// IBehaviorTreeNode Parent { get; set; } /// /// child node /// 子节点 /// IBehaviorTreeNode[] Children { get; } }