using System.Collections.Generic;
using ColdMint.scripts.debug;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.bubble;
///
/// BubbleMarker
/// 气泡位置标记
///
public partial class BubbleMarker : Marker2D
{
private readonly Dictionary _bubbleDictionary = [];
///
/// Add bubbles
/// 添加气泡
///
///
///
///
public bool AddBubble(int id, Node node)
{
if (!_bubbleDictionary.TryAdd(id, node))
{
return false;
}
NodeUtils.HideNode(node);
NodeUtils.CallDeferredAddChild(this, node);
return true;
}
///
/// DisplayBubble
/// 显示气泡
///
///
///Display specific nodes above the creature as "bubbles", for example, question bubbles when an enemy finds the player.
///在生物头顶显示特定的节点作为“气泡”,例如:当敌人发现玩家后将显示疑问气泡。
///
///
public void ShowBubble(int id)
{
if (!_bubbleDictionary.TryGetValue(id, out var value))
{
LogCat.LogErrorWithFormat("bubble_not_found", LogCat.LogLabel.BubbleMarker, LogCat.UploadFormat,id);
return;
}
NodeUtils.ShowNode(value);
}
///
/// Hidden bubble
/// 隐藏气泡
///
public void HideBubble(int id)
{
if (!_bubbleDictionary.TryGetValue(id, out var value))
{
LogCat.LogErrorWithFormat("bubble_not_found", LogCat.LogLabel.BubbleMarker, LogCat.UploadFormat,id);
return;
}
NodeUtils.HideNode(value);
}
}