using ColdMint.scripts.character;
using ColdMint.scripts.map.room;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.map;
///
/// Ai character generation point
/// Ai角色生成点
///
public partial class AiCharacterSpawn : Marker2D, ISpawnMarker
{
private PackedScene? _packedScene;
[Export] private string? _resPath;
public override void _Ready()
{
base._Ready();
if (!string.IsNullOrEmpty(_resPath))
{
_packedScene = GD.Load(_resPath);
}
}
public Node2D? Spawn()
{
if (GameSceneDepend.AiCharacterContainer == null || _packedScene == null)
{
return null;
}
var aiCharacter = NodeUtils.InstantiatePackedScene(_packedScene);
if (aiCharacter == null)
{
return null;
}
NodeUtils.CallDeferredAddChild(GameSceneDepend.AiCharacterContainer, aiCharacter);
aiCharacter.GlobalPosition = GlobalPosition;
return aiCharacter;
}
public bool CanQueueFree()
{
return true;
}
public void DoQueueFree()
{
QueueFree();
}
}