using ColdMint.scripts.pickable;
using ColdMint.scripts.projectile;
using ColdMint.scripts.weapon;
using Godot;
namespace ColdMint.scripts.spell;
///
/// magic
/// 法术
///
///
///For projectile weapons
///用于抛射体武器
///
public partial class SpellPickAble : PickAbleTemplate, ISpell
{
[Export]
private string? _projectilePath;
private PackedScene? _projectileScene;
public override int ItemType
{
get => Config.ItemType.Spell;
}
public PackedScene? GetProjectile()
{
return _projectileScene;
}
public override void LoadResource()
{
base.LoadResource();
if (_projectileScene == null && !string.IsNullOrEmpty(_projectilePath))
{
_projectileScene = ResourceLoader.Load(_projectilePath);
}
}
public virtual void ModifyWeapon(ProjectileWeapon projectileWeapon)
{
}
public virtual void RestoreWeapon(ProjectileWeapon projectileWeapon)
{
}
public virtual void ModifyProjectile(int index, Projectile projectile, ref Vector2 velocity)
{
}
}