[gd_scene load_steps=4 format=3 uid="uid://dmt5gpklx8efc"] [ext_resource type="Script" path="res://scripts/projectile/Projectile.cs" id="1_cp6hg"] [ext_resource type="Texture2D" uid="uid://ca3paw31aubkd" path="res://sprites/projectile/magicMissile.png" id="2_6mikr"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_vfvxd"] size = Vector2(20, 14) [node name="MagicMissile" type="CharacterBody2D"] collision_layer = 0 collision_mask = 0 script = ExtResource("1_cp6hg") _life = 5000 _durability = 1.0 _maxDamage = 7 _minDamage = 3 _damageType = 2 Speed = 15.0 _repelStrength = 2.5 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(1, 0) shape = SubResource("RectangleShape2D_vfvxd") [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] bus = &"SoundEffect" area_mask = 16 [node name="MagicMissile" type="Sprite2D" parent="."] position = Vector2(1, 0) texture = ExtResource("2_6mikr")