[gd_scene load_steps=5 format=3 uid="uid://cg75t3fw5c6er"] [ext_resource type="Script" path="res://scripts/spell/MultipleFireSpell.cs" id="1_cnhod"] [ext_resource type="Texture2D" uid="uid://mb5yijtw7sw5" path="res://sprites/projectile/x3.png" id="3_b3s8h"] [ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_ffr2k"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_i3lbq"] size = Vector2(30, 31) [node name="x3" type="RigidBody2D"] collision_layer = 8 collision_mask = 34 angular_damp = -1.0 script = ExtResource("1_cnhod") RandomAngle = true UnitRadian = 0.07 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, -0.5) shape = SubResource("RectangleShape2D_i3lbq") [node name="Marker2D" type="Marker2D" parent="."] position = Vector2(65, 0) [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Marker2D"] stream = ExtResource("4_ffr2k") bus = &"SoundEffect" [node name="TipLabel" type="Label" parent="."] offset_left = -19.0 offset_top = 23.0 offset_right = 21.0 offset_bottom = 48.0 [node name="CurseOfTheUndead" type="Sprite2D" parent="."] [node name="X3" type="Sprite2D" parent="."] texture = ExtResource("3_b3s8h")