[gd_scene load_steps=5 format=3 uid="uid://bt3ck8twqowke"] [ext_resource type="Script" path="res://scripts/spell/SpellPickAble.cs" id="1_xxv2a"] [ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="2_p1csa"] [ext_resource type="Texture2D" uid="uid://ca3paw31aubkd" path="res://sprites/projectile/magicMissile.png" id="3_ckdw6"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_i3lbq"] size = Vector2(20, 14) [node name="MagicMissile" type="RigidBody2D"] collision_layer = 8 collision_mask = 34 angular_damp = -1.0 script = ExtResource("1_xxv2a") _projectilePath = "res://prefab/projectile/magicMissile.tscn" UniqueIcon = ExtResource("3_ckdw6") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_i3lbq") [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("2_p1csa") bus = &"SoundEffect" [node name="Marker2D" type="Marker2D" parent="."] [node name="TipLabel" type="Label" parent="."] offset_left = -19.0 offset_top = 23.0 offset_right = 21.0 offset_bottom = 48.0 [node name="CurseOfTheUndead" type="Sprite2D" parent="."] [node name="MagicMissile" type="Sprite2D" parent="."] texture = ExtResource("3_ckdw6")