using ColdMint.scripts.character; using ColdMint.scripts.damage; using ColdMint.scripts.weapon; using Godot; namespace ColdMint.scripts.inventory; /// /// ResignationCertificate /// 离职证明 /// public partial class ResignationCertificate : WeaponTemplate { private readonly Damage _damage = new() { MaxDamage = 1, MinDamage = 1, Type = Config.DamageType.Magic }; public override void _Ready() { base._Ready(); _damage.CreateDamage(); _damage.Attacker = this; } public override int ItemType { get => Config.ItemType.Item; } protected override bool DoFire(Node2D? owner, Vector2 enemyGlobalPosition) { if (Owner is CharacterTemplate characterTemplate) { return characterTemplate.Damage(_damage); } return false; } }