using ColdMint.scripts.character; using ColdMint.scripts.inventory; using ColdMint.scripts.map.miniMap; using ColdMint.scripts.utils; using Godot; namespace ColdMint.scripts; /// /// Dependencies on the runtime of the game scene /// 游戏场景运行时的依赖 /// public static class GameSceneDepend { /// /// MiniMap /// 迷你地图 /// public static MiniMap? MiniMap { get; set; } /// /// MiniMapAnimationPlayer /// 迷你地图的动画节点 /// public static AnimationPlayer? MiniMapAnimationPlayer { get; set; } private static Player? _player; /// /// Player instances within the game scene /// 游戏场景内的玩家实例 /// public static Player? Player { get => _player; set { _player = value; if (MiniMap != null) { MiniMap.OwnerNode = _player; } } } /// /// When the mouse enters the scope of a character, it is considered a target /// 鼠标进入到某个角色的范围内时,会将其视作目标 /// public static Node2D? TemporaryTargetNode { get; set; } /// /// ProjectileContainer /// 抛射体容器 /// public static Node2D? ProjectileContainer { get; set; } /// /// SpellContainer /// 法术容器 /// public static Node2D? SpellContainer { get; set; } /// /// WeaponContainer /// 武器容器 /// public static Node2D? WeaponContainer { get; set; } /// /// PacksackContainer /// 背包容器 /// public static Node2D? PacksackContainer { get; set; } /// /// PlayerContainer /// 玩家容器 /// public static Node2D? PlayerContainer { get; set; } /// /// PickAbleContainer /// 可拾捡物容器 /// public static Node2D? PickAbleContainer { get; set; } /// /// AICharacterContainer /// AICharacter角色 /// public static Node2D? AiCharacterContainer { get; set; } /// /// HotBar /// 快捷栏 /// public static HotBar? HotBar { get; set; } /// /// Health Bar UI /// 健康条UI /// public static HealthBarUi? HealthBarUi { get; set; } /// /// DynamicUiGroup /// 动态生成的Ui组 /// /// ///Dynamically generated Ui objects will be placed under this node ///动态生成的Ui对象将放置在此节点下 /// public static UiGroup? DynamicUiGroup { get; set; } /// /// Whether the player's mouse is hovering over GUI furniture /// 玩家的鼠标是否悬浮在GUI家具上 /// public static bool IsMouseOverFurnitureGui; /// /// Whether the mouse is suspended over the item slot /// 鼠标是否悬浮在物品槽上 /// public static bool IsMouseOverItemSlotNode; }