using System.Collections.Generic;
using ColdMint.scripts.map.room;
using Godot;
namespace ColdMint.scripts.map.events;
///
/// Event when the map is created
/// 地图创建完成的事件
///
public class MapGenerationCompleteEvent
{
///
/// Random number generator generated from seed
/// 根据种子生成的随机数生成器
///
// ReSharper disable UnusedAutoPropertyAccessor.Global
public RandomNumberGenerator? RandomNumberGenerator { get; set; }
// ReSharper restore UnusedAutoPropertyAccessor.Global
///
/// All placed rooms
/// 所有已放置的房间
///
public Dictionary? RoomDictionary { get; set; }
}