using ColdMint.scripts.inventory; using ColdMint.scripts.map.events; using Godot; namespace ColdMint.scripts.loader.uiLoader; public partial class SpellEditorUi : UiLoaderTemplate { private Button? _exitButton; private IItemContainer? _itemContainer; private ItemSlotNode? _itemSlot; public override void InitializeUi() { _exitButton = GetNode