using ColdMint.scripts.debug; using ColdMint.scripts.inventory; using ColdMint.scripts.map.events; using Godot; namespace ColdMint.scripts.map; /// /// ItemSpawn /// 物品出生点 /// public partial class ItemSpawn : Marker2D { [Export] public string? ItemId { get; private set; } public override void _Ready() { base._Ready(); EventManager.MapGenerationCompleteEvent += MapGenerationCompleteEvent; } private void MapGenerationCompleteEvent(MapGenerationCompleteEvent mapGenerationCompleteEvent) { //After the map is generated, create the item instance. //当地图生成完成后,创建物品实例。 if (ItemId == null) { return; } var item = ItemTypeManager.CreateItem(ItemId,this); if (item is Node2D node2D) { node2D.GlobalPosition = GlobalPosition; } } public override void _ExitTree() { base._ExitTree(); EventManager.MapGenerationCompleteEvent -= MapGenerationCompleteEvent; } }