namespace ColdMint.scripts.inventory;
///
/// Loot entry
/// 战利品条目
///
public class LootEntry
{
///
/// generation probability
/// 生成概率
///
public double? Chance { get; set; }
///
/// Minimum number of generated
/// 最小生成多少个
///
public int MinQuantity { get; set; }
///
/// The maximum number of files to be generated
/// 最多生成多少个
///
public int MaxQuantity { get; set; }
///
/// resources path
/// 资源路径
///
public string? ResPath { get; set; }
}