using ColdMint.scripts.map.room;
using Godot;
namespace ColdMint.scripts.map.dateBean;
///
/// Room placement information
/// 房间放置信息
///
public class RoomPlacementData
{
///
/// the location of placement
/// 放置的位置
///
public Vector2? Position { get; set; }
///
/// Place the room template
/// 放置的房间模板
///
public Room? Room { get; set; }
///
/// Parent room
/// 父级房间
///
public Room? ParentRoom { get; set; }
///
/// Parent room slot
/// 父级房间的插槽
///
public RoomSlot? ParentRoomSlot { get; set; }
///
/// A slot for the new room
/// 新房间的插槽
///
public RoomSlot? NewRoomSlot { get; set; }
}