using ColdMint.scripts.map.room; using Godot; namespace ColdMint.scripts.map.dateBean; /// /// Room placement information /// 房间放置信息 /// public class RoomPlacementData { /// /// the location of placement /// 放置的位置 /// public Vector2? Position { get; set; } /// /// Place the room template /// 放置的房间模板 /// public Room? Room { get; set; } /// /// Parent room /// 父级房间 /// public Room? ParentRoom { get; set; } /// /// Parent room slot /// 父级房间的插槽 /// public RoomSlot? ParentRoomSlot { get; set; } /// /// A slot for the new room /// 新房间的插槽 /// public RoomSlot? NewRoomSlot { get; set; } }