using System;
using System.Text;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.debug;
public static class LogCat
{
///
/// Information log level
/// 信息日志等级
///
public const int InfoLogLevel = 0;
///
/// Warning level
/// 警告等级
///
public const int WarningLogLevel = 1;
///
/// Error log level
/// 错误日志等级
///
public const int ErrorLogLevel = 2;
///
///Disable all logs
///禁用所有日志
///
public const int DisableAllLogLevel = int.MaxValue;
private static int _minLogLevel = InfoLogLevel;
///
/// Set the minimum log level
/// 设置最小日志等级
///
///
///Set a value for it so that LogCat only prints logs with a level higher than the set value.
///为其设置一个值,使LogCat仅打印等级高于设定值的日志。
///
public static int MinLogLevel
{
get => _minLogLevel;
set => _minLogLevel = value;
}
private static readonly StringBuilder StringBuilder = new StringBuilder();
private static StringBuilder HandleMessage(int level, string message)
{
StringBuilder.Clear();
switch (level)
{
case InfoLogLevel:
StringBuilder.Append("INFO");
break;
case WarningLogLevel:
StringBuilder.Append("WARNING");
break;
case ErrorLogLevel:
StringBuilder.Append("ERROR");
break;
default:
StringBuilder.Append("INFO");
break;
}
StringBuilder.Append(DateTime.Now.ToString(" yyyy-M-d HH:mm:ss : "));
StringBuilder.Append(TranslationServerUtils.Translate(message));
return StringBuilder;
}
///
/// Print log
/// 打印日志
///
///
///message
///消息
/// This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.
/// 这个消息支持本地化输出,假设已存在翻译key,Hello = 你好,传入Hello则会输出你好。
///
public static void Log(string message)
{
if (_minLogLevel > InfoLogLevel)
{
return;
}
GD.Print(HandleMessage(InfoLogLevel, message));
}
///
/// Print error log
/// 打印错误日志
///
///
///message
///消息
/// This message supports localized output, assuming there is already a translation key, Hello = 你好, passing hello will output 你好.
/// 这个消息支持本地化输出,假设已存在翻译key,Hello = 你好,传入Hello则会输出你好。
///
public static void LogError(string message)
{
if (_minLogLevel > ErrorLogLevel)
{
return;
}
GD.PrintErr(HandleMessage(ErrorLogLevel, message));
}
public static void LogWarning(string message)
{
if (_minLogLevel > WarningLogLevel)
{
return;
}
GD.PrintErr(HandleMessage(WarningLogLevel, message));
}
public static void LogErrorWithFormat(string message, params object?[] args)
{
if (_minLogLevel > ErrorLogLevel)
{
return;
}
GD.PrintErr(string.Format(HandleMessage(ErrorLogLevel, message).ToString(), args));
}
public static void LogWithFormat(string message, params object?[] args)
{
if (_minLogLevel > InfoLogLevel)
{
return;
}
GD.Print(string.Format(HandleMessage(InfoLogLevel, message).ToString(), args));
}
///
/// This method is called when an exception is caught
/// 当捕获异常后调用此方法
///
///
public static void WhenCaughtException(Exception e)
{
//Log an exception here or send it to the server.
//请在这里记录异常或将异常发送至服务器。
GD.PrintErr(HandleMessage(ErrorLogLevel, e.Message).Append('\n').Append(e.StackTrace));
}
}