[gd_scene load_steps=5 format=3 uid="uid://c01av43yk1q71"]

[ext_resource type="Script" path="res://scripts/projectile/Projectile.cs" id="1_ib3qh"]
[ext_resource type="Texture2D" uid="uid://bbcjkyrsx88av" path="res://sprites/projectile/curseOfTheUndead.png" id="1_k8el6"]

[sub_resource type="CircleShape2D" id="CircleShape2D_dgro2"]

[sub_resource type="CircleShape2D" id="CircleShape2D_8117d"]
radius = 11.0

[node name="curseOfTheUndead" type="CharacterBody2D"]
collision_layer = 0
collision_mask = 0
script = ExtResource("1_ib3qh")
metadata/Speed = 500.0
metadata/Life = 10.0
metadata/Durability = 1.0
metadata/DamageType = 2
metadata/Knockback = Vector2(2, -3)

[node name="CurseOfTheUndead" type="Sprite2D" parent="."]
texture = ExtResource("1_k8el6")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_dgro2")

[node name="CollisionDetectionArea" type="Area2D" parent="."]
collision_layer = 16
collision_mask = 78

[node name="CollisionShape2D" type="CollisionShape2D" parent="CollisionDetectionArea"]
shape = SubResource("CircleShape2D_8117d")