using System;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using ColdMint.scripts.camp;
using ColdMint.scripts.contribute;
using ColdMint.scripts.deathInfo;
using ColdMint.scripts.debug;
using ColdMint.scripts.inventory;
using ColdMint.scripts.loot;
using ColdMint.scripts.map;
using ColdMint.scripts.map.roomInjectionProcessor;
using Godot;
namespace ColdMint.scripts.loader.uiLoader;
///
/// SplashScreenLoader
/// 启动画面加载器
///
public partial class SplashScreenLoader : UiLoaderTemplate
{
private Label? _loadingLabel;
private PackedScene? _mainMenuScene;
public override void InitializeData()
{
_mainMenuScene = GD.Load("res://scenes/mainMenu.tscn");
}
public override async void InitializeUi()
{
_loadingLabel = GetNode