using System; using System.IO; using System.Text; using System.Threading.Tasks; using ColdMint.scripts.camp; using ColdMint.scripts.contribute; using ColdMint.scripts.deathInfo; using ColdMint.scripts.debug; using ColdMint.scripts.inventory; using ColdMint.scripts.loot; using ColdMint.scripts.map; using ColdMint.scripts.map.roomInjectionProcessor; using Godot; namespace ColdMint.scripts.loader.uiLoader; /// /// SplashScreenLoader /// 启动画面加载器 /// public partial class SplashScreenLoader : UiLoaderTemplate { private Label? _loadingLabel; private PackedScene? _mainMenuScene; public override void InitializeData() { _mainMenuScene = GD.Load("res://scenes/mainMenu.tscn"); } public override async void InitializeUi() { _loadingLabel = GetNode