using System;
using System.Text;
using ColdMint.scripts.contribute;
using ColdMint.scripts.debug;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.loader.uiLoader;
///
/// UI loader for the main menu
/// 主菜单的UI加载器
///
public partial class MainMenuLoader : UiLoaderTemplate
{
private Button? _startGameButton;
private Label? _copyrightLabel;
private StringBuilder? _copyrightBuilder;
private PackedScene? _gameScene;
private PackedScene? _contributor;
private PackedScene? _levelGraphEditor;
private Label? _sloganLabel;
private Label? _versionLabel;
private Button? _levelGraphEditorButton;
private LinkButton? _contributorButton;
public override void InitializeData()
{
_gameScene = GD.Load("res://scenes/game.tscn");
_contributor = GD.Load("res://scenes/contributor.tscn");
_levelGraphEditor = GD.Load("res://scenes/levelGraphEditor.tscn");
}
public override void InitializeUi()
{
_contributorButton = GetNode("VBoxContainer2/ContributorButton");
_startGameButton = GetNode