using Godot;
namespace ColdMint.scripts.behaviorTree;
///
/// Behavior tree node
/// 行为树节点
///
public interface IBehaviorTreeNode
{
///
/// execution node
/// 执行节点
///
///
///Whether to call within a physical process
///是否在物理流程内调用
///
int Execute(bool isPhysicsProcess, double delta);
///
/// The parent of this node
/// 此节点的父节点
///
IBehaviorTreeNode Parent { get; set; }
///
/// child node
/// 子节点
///
IBehaviorTreeNode[] Children { get; }
}