using System.Threading.Tasks;
using Godot;
namespace ColdMint.scripts.map.interfaces;
///
/// Room injection processor
/// 房间注入处理器
///
public interface IRoomInjectionProcessor
{
///
/// The room injection processor has an ID
/// 房间注入处理器有一个ID
///
///
public string GetId();
///
/// Whether it can be placed on the map
/// 是否能够被放置到地图内
///
///
///Random probability generator based on world seed
///根据世界种子确定的随机概率生成器
///
///
///Inject data into the processor
///注入处理器的数据
///
///
public Task CanBePlaced(RandomNumberGenerator randomNumberGenerator, string? jsonConfigData);
}