using System;
using Godot;
namespace ColdMint.scripts.inventory;
/*
///
/// Common goods
/// 普通的物品
///
public class CommonItem : IItem
{
public string? Id { get; set; }
public int Quantity { get; set; }
public int MaxStackQuantity { get; set; }
public Texture2D? Icon { get; set; }
public string? Name { get; set; }
public string? Description { get; set; }
public Action? OnUse { get; set; }
public Func? OnInstantiation { get; set; }
}
*/