using System;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.map.dateBean;
///
/// 槽
///
public class RoomSlot
{
///
/// Return True if the slot already matches
/// 如果此槽已匹配,那么返回True
///
public bool Matched { get; set; }
public Vector2I StartPosition { get; set; }
public Vector2I EndPosition { get; set; }
///
/// Is it a horizontal slot
/// 是水平方向的槽吗
///
public bool IsHorizontal
{
get { return StartPosition.Y == EndPosition.Y; }
}
///
/// Distance from the midpoint of the slot to the midpoint of the room (tile size)
/// 此槽的中点到房间中点的距离(瓦片尺寸)
///
///
///Element 1 represents left and right, element 2 represents up and down
///元素1,代表左右,元素2代表上下
///
public CoordinateUtils.OrientationDescribe[] DistanceToMidpointOfRoom { get; set; }
public int Length
{
get
{
return Math.Max(Math.Abs(EndPosition.X - StartPosition.X), Math.Abs(EndPosition.Y - StartPosition.Y)) + 1;
}
}
}